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Architecting Cloud Native Applications
Architecting Cloud Native Applications
Kamal Arora
¥88.28
Apply cloud native patterns and practices to deliver responsive, resilient, elastic, and message-driven systems with confidence Key Features * Discover best practices for applying cloud native patterns to your cloud applications * Explore ways to effectively plan resources and technology stacks for high security and fault tolerance * Gain insight into core architectural principles using real-world examples Book Description Cloud computing has proven to be the most revolutionary IT development since virtualization. Cloud native architectures give you the benefit of more flexibility over legacy systems. This Learning Path teaches you everything you need to know for designing industry-grade cloud applications and efficiently migrating your business to the cloud. It begins by exploring the basic patterns that turn your database inside out to achieve massive scalability. You’ll learn how to develop cloud native architectures using microservices and serverless computing as your design principles. Then, you’ll explore ways to continuously deliver production code by implementing continuous observability in production. In the concluding chapters, you’ll learn about various public cloud architectures ranging from AWS and Azure to the Google Cloud Platform, and understand the future trends and expectations of cloud providers. By the end of this Learning Path, you’ll have learned the techniques to adopt cloud native architectures that meet your business requirements. This Learning Path includes content from the following Packt products: * Cloud Native Development Patterns and Best Practices by John Gilbert * Cloud Native Architectures by Erik Farr et al. What you will learn * Understand the difference between cloud native and traditional architecture * Automate security controls and configuration management * Minimize risk by evolving your monolithic systems into cloud native applications * Explore the aspects of migration, when and why to use it * Apply modern delivery and testing methods to continuously deliver production code * Enable massive scaling by turning your database inside out Who this book is for This Learning Path is designed for developers who want to progress into building cloud native systems and are keen to learn the patterns involved. Software architects, who are keen on designing scalable and highly available cloud native applications, will also find this Learning Path very useful. To easily grasp these concepts, you will need basic knowledge of programming and cloud computing.
Deep Learning with R for Beginners
Deep Learning with R for Beginners
Mark Hodnett
¥88.28
Explore the world of neural networks by building powerful deep learning models using the R ecosystem Key Features * Get to grips with the fundamentals of deep learning and neural networks * Use R 3.5 and its libraries and APIs to build deep learning models for computer vision and text processing * Implement effective deep learning systems in R with the help of end-to-end projects Book Description Deep learning finds practical applications in several domains, while R is the preferred language for designing and deploying deep learning models. This Learning Path introduces you to the basics of deep learning and even teaches you to build a neural network model from scratch. As you make your way through the chapters, you’ll explore deep learning libraries and understand how to create deep learning models for a variety of challenges, right from anomaly detection to recommendation systems. The book will then help you cover advanced topics, such as generative adversarial networks (GANs), transfer learning, and large-scale deep learning in the cloud, in addition to model optimization, overfitting, and data augmentation. Through real-world projects, you’ll also get up to speed with training convolutional neural networks (CNNs), recurrent neural networks (RNNs), and long short-term memory networks (LSTMs) in R. By the end of this Learning Path, you’ll be well versed with deep learning and have the skills you need to implement a number of deep learning concepts in your research work or projects. This Learning Path includes content from the following Packt products: * R Deep Learning Essentials - Second Edition by F. Wiley and Mark Hodnett * R Deep Learning Projects by Yuxi (Hayden) Liu and Pablo Maldonado What you will learn * Implement credit card fraud detection with autoencoders * Train neural networks to perform handwritten digit recognition using MXNet * Reconstruct images using variational autoencoders * Explore the applications of autoencoder neural networks in clustering and dimensionality reduction * Create natural language processing (NLP) models using Keras and TensorFlow in R * Prevent models from overfitting the data to improve generalizability * Build shallow neural network prediction models Who this book is for This Learning Path is for aspiring data scientists, data analysts, machine learning developers, and deep learning enthusiasts who are well versed in machine learning concepts and are looking to explore the deep learning paradigm using R. A fundamental understanding of R programming and familiarity with the basic concepts of deep learning are necessary to get the most out of this Learning Path.
Advanced Machine Learning with R
Advanced Machine Learning with R
Cory Lesmeister
¥88.28
Master machine learning techniques with real-world projects that interface TensorFlow with R, H2O, MXNet, and other languages Key Features * Gain expertise in machine learning, deep learning and other techniques * Build intelligent end-to-end projects for finance, social media, and a variety of domains * Implement multi-class classification, regression, and clustering Book Description R is one of the most popular languages when it comes to exploring the mathematical side of machine learning and easily performing computational statistics. This Learning Path shows you how to leverage the R ecosystem to build efficient machine learning applications that carry out intelligent tasks within your organization. You'll tackle realistic projects such as building powerful machine learning models with ensembles to predict employee attrition. You'll explore different clustering techniques to segment customers using wholesale data and use TensorFlow and Keras-R for performing advanced computations. You’ll also be introduced to reinforcement learning along with its various use cases and models. Additionally, it shows you how some of these black-box models can be diagnosed and understood. By the end of this Learning Path, you’ll be equipped with the skills you need to deploy machine learning techniques in your own projects. This Learning Path includes content from the following Packt products: * R Machine Learning Projects by Dr. Sunil Kumar Chinnamgari * Mastering Machine Learning with R - Third Edition by Cory Lesmeister What you will learn * Develop a joke recommendation engine to recommend jokes that match users’ tastes * Build autoencoders for credit card fraud detection * Work with image recognition and convolutional neural networks * Make predictions for casino slot machine using reinforcement learning * Implement NLP techniques for sentiment analysis and customer segmentation * Produce simple and effective data visualizations for improved insights * Use NLP to extract insights for text * Implement tree-based classifiers including random forest and boosted tree Who this book is for If you are a data analyst, data scientist, or machine learning developer this is an ideal Learning Path for you. Each project will help you test your skills in implementing machine learning algorithms and techniques. A basic understanding of machine learning and working knowledge of R programming is necessary to get the most out of this Learning Path.
Learn Selenium
Learn Selenium
Unmesh Gundecha
¥88.28
Learn end-to-end automation testing techniques for web and mobile browsers using Selenium WebDriver, AppiumDriver, Java, and TestNG Key Features * Explore the Selenium grid architecture and build your own grid for browser and mobile devices * Use ExtentReports for processing results and SauceLabs for cloud-based test services * Unlock the full potential of Selenium to test your web applications. Book Description Selenium WebDriver 3.x is an open source API for testing both browser and mobile applications. With the help of this book, you can build a solid foundation and can easily perform end-to-end testing on web and mobile browsers.You'll begin by being introduced to the Selenium Page Object Model for software development. You'll architect your own framework with a scalable driver class, Java utility classes, and support for third-party tools and plugins. You'll design and build a Selenium grid from scratch to enable the framework to scale and support different browsers, mobile devices, and platforms.You'll strategize and handle a rich web UI using the advanced WebDriver API and learn techniques to handle real-time challenges in WebDriver. You'll perform different types of testing, such as cross-browser testing, load testing, and mobile testing. Finally, you will also be introduced to data-driven testing, using TestNG to create your own automation framework.By the end of this Learning Path, you'll be able to design your own automation testing framework and perform data-driven testing with Selenium WebDriver. This Learning Path includes content from the following Packt products: * Selenium WebDriver 3 Practical Guide - Second Edition by Unmesh Gundecha * Selenium Framework Design in Data-Driven Testing by Carl Cocchiaro What you will learn * Use different mobile and desktop browser platforms with Selenium 3 * Use the Actions API for performing various keyboard and mouse actions * Design the Selenium Driver Class for local, remote, and third-party grid support * Build page object classes with the Selenium Page Object Model * Develop data-driven test classes using the TestNG framework * Encapsulate data using the JSON protocol * Build a Selenium Grid for RemoteWebDriver testing * Build and use utility classes in synchronization, file I/O, reporting and test listener classes Who this book is for This Learning Path is ideal for software quality assurance/testing professionals, software project managers, or software developers interested in using Selenium for testing their applications. Professionals responsible for designing and building enterprise-based testing frameworks will also find this Learning Path useful. Prior programming experience in Java are TestNG is necessary.
The Complete Kubernetes Guide
The Complete Kubernetes Guide
Jonathan Baier
¥88.28
Design, deploy, and manage large-scale containers using Kubernetes Key Features * Gain insight into the latest features of Kubernetes, including Prometheus and API aggregation * Discover ways to keep your clusters always available, scalable, and up-to-date * Master the skills of designing and deploying large clusters on various cloud platforms Book Description If you are running a number of containers and want to be able to automate the way they’re managed, it can be helpful to have Kubernetes at your disposal. This Learning Path guides you through core Kubernetes constructs, such as pods, services, replica sets, replication controllers, and labels. You'll get started by learning how to integrate your build pipeline and deployments in a Kubernetes cluster. As you cover more chapters in the Learning Path, you'll get up to speed with orchestrating updates behind the scenes, avoiding downtime on your cluster, and dealing with underlying cloud provider instability in your cluster. With the help of real-world use cases, you'll also explore options for network configuration, and understand how to set up, operate, and troubleshoot various Kubernetes networking plugins. In addition to this, you'll gain insights into custom resource development and utilization in automation and maintenance workflows. By the end of this Learning Path, you'll have the expertise you need to progress from an intermediate to an advanced level of understanding Kubernetes. This Learning Path includes content from the following Packt products: * Getting Started with Kubernetes - Third Edition by Jonathan Baier and Jesse White * Mastering Kubernetes - Second Edition by Gigi Sayfan What you will learn * Download, install, and configure the Kubernetes code base * Create and configure custom Kubernetes resources * Use third-party resources in your automation workflows * Deliver applications as standard packages * Set up and access monitoring and logging for Kubernetes clusters * Set up external access to applications running in the cluster * Manage and scale Kubernetes with hosted platforms on Amazon Web Services (AWS), Azure, and Google Cloud Platform (GCP) * Run multiple clusters and manage them from a single control plane Who this book is for If you are a developer or a system administrator with an intermediate understanding of Kubernetes and want to master its advanced features, then this book is for you. Basic knowledge of networking is required to easily understand the concepts explained.
QGIS Python Programming Cookbook
QGIS Python Programming Cookbook
Joel Lawhead
¥90.46
If you are a geospatial analyst who wants to learn more about automating everyday GIS tasks or a programmer who is responsible for building GIS applications,this book is for you. The short, reusable recipes make concepts easy to understand. You can build larger applications that are easy to maintain when they are put together.
Apache Solr Search Patterns
Apache Solr Search Patterns
Jayant Kumar
¥90.46
This book is for developers who already know how to use Solr and are looking at procuring advanced strategies for improving their search using Solr. This book is also for people who work with analytics to generate graphs and reports using Solr. Moreover, if you are a search architect who is looking forward to scale your search using Solr, this is a must have book for you. It would be helpful if you are familiar with the Java programming language.
Mastering Play Framework for Scala
Mastering Play Framework for Scala
Shiti Saxena
¥90.46
This book is intended for those developers who are keen to master the internal workings of Play Framework to effectively build and deploy web-related apps.
Cocos2d-x Game Development Blueprints
Cocos2d-x Game Development Blueprints
Karan Sequeira
¥90.46
If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.
Kivy Cookbook
Kivy Cookbook
Hugo Solis
¥90.46
This book is intended for developers who want to use features of the Kivy framework and develop multitouch applications. Prior experience with Kivy is not required although familiarity with Python is expected.
PostgreSQL Server Programming - Second Edition
PostgreSQL Server Programming - Second Edition
Usama Dar
¥90.46
This book is for moderate to advanced PostgreSQL database professionals who wish to extend PostgreSQL, utilizing the most updated features of PostgreSQL 9.4. For a better understanding of this book, familiarity with writing SQL, a basic idea of query tuning, and some coding experience in your preferred language is expected.
Mastering Scientific Computing with R
Mastering Scientific Computing with R
Paul Gerrard
¥90.46
If you want to learn how to quantitatively answer scientific questions for practical purposes using the powerful R language and the open source R tool ecosystem, this book is ideal for you. It is ideally suited for scientists who understand scientific concepts, know a little R, and want to be able to start applying R to be able to answer empirical scientific questions. Some R exposure is helpful, but not compulsory.
GeoServer Beginner’s Guide
GeoServer Beginner’s Guide
Stefano Iacovella
¥90.46
Step-by-step instructions are included and the needs of a beginner are totally satisfied by the book. The book consists of plenty of examples with accompanying screenshots and code for an easy learning curve. You are a web developer with knowledge of server side *ing, and have experience with installing applications on the server. You have a desire to want more than Google maps, by offering dynamically built maps on your site with your latest geospatial data stored in MySQL, PostGIS, MsSQL or Oracle. If this is the case, this book is meant for you.
Jasmine Cookbook
Jasmine Cookbook
Munish Sethi
¥90.46
If you are a competent JavaScript developer who wants to design and implement tests using Jasmine in order to minimize bugs in the production environment, then this book is ideal for you. Some familiarity with unit testing and code coverage concepts such as branch coverage along with basic knowledge of Node.js, AngularJS, and CoffeeScript is required.
Three.js Cookbook
Three.js Cookbook
Jos Dirksen
¥90.46
This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.
Learning OpenStack Networking (Neutron) - Second Edition
Learning OpenStack Networking (Neutron) - Second Edition
James Denton
¥90.46
Wield the power of OpenStack Neutron networking to bring network infrastructure and capabilities to your cloud About This Book This completely up-to-date edition will show you how to deploy a cloud on OpenStack using community-driven processes. It includes rich examples that will help you understand complex networking topics with ease Understand every aspect of designing, creating, customizing, and maintaining the core network foundation of an OpenStack cloud using OpenStack Neutron all in one book Written by best-selling author James Denton, who has more than 15 years of experience in system administration and networking. James has experience of deploying, operating, and maintaining OpenStack clouds and has worked with top enterprises and organizations Who This Book Is For If you are an OpenStack-based cloud operator and administrator who is new to Neutron networking and wants to build your very own OpenStack cloud, then this book is for you. Prior networking experience and a physical server and network infrastructure is recommended to follow along with concepts demonstrated in the book. What You Will Learn Architect and install the latest release of OpenStack on Ubuntu Linux 14.04 LTS Review the components of OpenStack networking, including plugins, agents, and services, and learn how they work together to coordinate network operations Build a virtual switching infrastructure using reference architectures based on ML2 + Open vSwitch or ML2 + LinuxBridge Create networks, subnets, and routers that connect virtual machine instances to the network Deploy highly available routers using DVR or VRRP-based methods Scale your application with haproxy and Load Balancing as-a-Service Implement port and router-level security using Security Groups and Firewall as-a-Service Provide connectivity to tenant networks with Virtual Private Networking as-a-Service (VPNaaS) Find out how to manage OpenStack networking resources using CLI and GUI-driven methods In Detail OpenStack Neutron is an OpenStack component that provides networking as a service for other OpenStack services to architect networks and create virtual machines through its API. This API lets you define network connectivity in order to leverage network capabilities to cloud deployments. Through this practical book, you will build a strong foundational knowledge of Neutron, and will architect and build an OpenStack cloud using advanced networking features. We start with an introduction to OpenStack Neutron and its various components, including virtual switching, routing, FWaaS, VPNaaS, and LBaaS. You’ll also get hands-on by installing OpenStack and Neutron and its components, and use agents and plugins to orchestrate network connectivity and build a virtual switching infrastructure. Moving on, you’ll get to grips with the HA routing capabilities utilizing VRRP and distributed virtual routers in Neutron. You’ll also discover load balancing fundamentals, including the difference between nodes, pools, pool members, and virtual IPs. You’ll discover the purpose of security groups and learn how to apply the security concept to your cloud/tenant/instance. Finally, you'll configure virtual private networks that will allow you to avoid the use of SNAT and floating IPs when connecting to remote networks. Style and approach This easy-to-follow guide on networking in OpenStack follows a step-by-step process to installing OpenStack and configuring the base networking components. Each major networking component has a dedicated chapter that will build on your experience gained from prior chapters.
Learning ArcGIS Pro
Learning ArcGIS Pro
Tripp Corbin, GISP
¥90.46
Create, analyze, maintain, and share 2D and 3D maps with the powerful tools of ArcGIS Pro About This Book Visualize GIS data in 2D and 3D maps Create GIS projects for quick and easy access to data, maps, and analysis tools A practical guide that helps to import maps, globes, and scenes from ArcMap, ArcScene, or ArcGlobe Who This Book Is For This book is for anyone wishing to learn how ArcGIS Pro can be used to create maps and perform geospatial analysis. It will be especially helpful for those that have used ArcMap and ArcCatalog in the past and are looking to migrate to Esri’s newest desktop GIS solution. Though previous GIS experience is not required, you must have a solid foundation using Microsoft Windows. It is also helpful if you understand how to manage folders and files within the Microsoft Windows environment. What You Will Learn Install ArcGIS Pro and assign Licenses to users in your organization Navigate and use the ArcGIS Pro ribbon interface to create maps and perform analysis Create and manage ArcGIS Pro GIS Projects Create 2D and 3D maps to visualize and analyze data Author map layouts using cartographic tools and best practices to show off the results of your analysis and maps Import existing map documents, scenes, and globes into your new ArcGIS Pro projects quickly Create standardized workflows using Tasks Automate analysis and processes using ModelBuilder and Python In Detail ArcGIS Pro is Esri’s newest desktop GIS application with powerful tools for visualizing, maintaining, and analyzing data. ArcGIS Pro makes use of the modern ribbon interface and 64-bit processing to increase the speed and efficiency of using GIS. It allows users to create amazing maps in both 2D and 3D quickly and easily.This book will take you from software installation to performing geospatial analysis. It is packed with how-to’s for a host of commonly-performed tasks. You will start by learning how to download and install the software including hardware limitations and recommendations. Then you are exposed to the new Ribbon interface and how its smart design can make finding tools easier.After you are exposed to the new interface, you are walked through the steps to create a new GIS Project to provide quick access to project resources. With a project created, you will learn how to construct 2D and 3D maps including how to add layers, adjust symbology, and control labeling. Next you will learn how to access and use analysis tools to help you answer real-world questions.Lastly, you will learn how processes can be automated and standardized in ArcGIS Pro using Tasks, Models, and Python Scripts.This book will provide an invaluable resource for all those seeking to use ArcGIS Pro as their primary GIS application or for those looking to migrate from ArcMap and ArcCatalog. Style and approach This book includes detailed explanations of the GIS functionality and workflows in ArcGIS Pro. These are supported by easy-to-follow exercises that will help you gain an understanding of how to use ArcGIS Pro to perform a range of tasks.
Learning Network Programming with Java
Learning Network Programming with Java
Richard M Reese
¥90.46
Harness the hidden power of Java to build network-enabled applications with lower network traffic and faster processes About This BookLearn to deliver superior server-to-server communication through the networking channelsGain expertise of the networking features of your own applications to support various network architectures such as client/server and peer-to-peerExplore the issues that impact scalability, affect security, and allow applications to work in a heterogeneous environmentWho This Book Is ForLearning Network Programming with Java is oriented to developers who wish to use network technologies to enhance the utility of their applications. You should have a working knowledge of Java and an interest in learning the latest in network programming techniques using Java. No prior experience with network development or special software beyond the Java SDK is needed. Upon completion of the book, beginner and experienced developers will be able to use Java to access resources across a network and the Internet.What You Will LearnConnect to other applications using socketsUse channels and buffers to enhance communication between applicationsAccess network services and develop client/server applicationsExplore the critical elements of peer-to-peer applications and current technologies availableUse UDP to perform multicastingAddress scalability through the use of core and advanced threading techniques Incorporate techniques into an application to make it more secure Configure and address interoperability issues to enable your applications to work in a heterogeneous environment In Detail Network-aware applications are becoming more prevalent and play an ever-increasing role in the world today. Connecting and using an Internet-based service is a frequent requirement for many applications. Java provides numerous classes that have evolved over the years to meet evolving network needs. These range from low-level socket and IP-based approaches to those encapsulated in software services. This book explores how Java supports networks, starting with the basics and then advancing to more complex topics. An overview of each relevant network technology is presented followed by detailed examples of how to use Java to support these technologies. We start with the basics of networking and then explore how Java supports the development of client/server and peer-to-peer applications. The NIO packages are examined as well as multitasking and how network applications can address practical issues such as security. A discussion on networking concepts will put many network issues into perspective and let you focus on the appropriate technology for the problem at hand. The examples used will provide a good starting point to develop similar capabilities for many of your network needs. Style and approach Each network technology’s terms and concepts are introduced first. This is followed up with code examples to explain these technologies. Many of the examples are supplemented with alternate Java 8 solutions when appropriate. Knowledge of Java 8 is not necessary but these examples will help you better understand the power of Java 8.
Unreal Engine Game Development Blueprints
Unreal Engine Game Development Blueprints
Nicola Valcasara
¥90.46
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual *ing code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint *s Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual *ing tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint * is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual *ing, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint *. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.
Learning Geospatial Analysis with Python - Second Edition
Learning Geospatial Analysis with Python - Second Edition
Joel Lawhead
¥90.46
An effective guide to geographic information systems and remote sensing analysis using Python 3 About This Book Construct applications for GIS development by exploiting Python This focuses on built-in Python modules and libraries compatible with the Python Packaging Index distribution system—no compiling of C libraries necessary This practical, hands-on tutorial teaches you all about Geospatial analysis in Python Who This Book Is For If you are a Python developer, researcher, or analyst who wants to perform Geospatial, modeling, and GIS analysis with Python, then this book is for you. Familarity with digital mapping and analysis using Python or another *ing language for automation or crunching data manually is appreciated. What You Will Learn Automate Geospatial analysis workflows using Python Code the simplest possible GIS in 60 lines of Python Mold thematic maps with Python tools Get hold of the various forms that geospatial data comes in Produce elevation contours using Python tools Create flood inundation models Apply Geospatial analysis to find out about real-time data tracking and for storm chasing In Detail Geospatial Analysis is used in almost every field you can think of from medicine, to defense, to farming. This book will guide you gently into this exciting and complex field. It walks you through the building blocks of geospatial analysis and how to apply them to influence decision making using the latest Python software. Learning Geospatial Analysis with Python, 2nd Edition uses the expressive and powerful Python 3 programming language to guide you through geographic information systems, remote sensing, topography, and more, while providing a framework for you to approach geospatial analysis effectively, but on your own terms. We start by giving you a little background on the field, and a survey of the techniques and technology used. We then split the field into its component specialty areas: GIS, remote sensing, elevation data, advanced modeling, and real-time data. This book will teach you everything you need to know about, Geospatial Analysis from using a particular software package or API to using generic algorithms that can be applied. This book focuses on pure Python whenever possible to minimize compiling platform-dependent binaries, so that you don’t become bogged down in just getting ready to do analysis. This book will round out your technical library through handy recipes that will give you a good understanding of a field that supplements many a modern day human endeavors. Style and approach This is a practical, hands-on tutorial that teaches you all about Geospatial analysis interactively using Python.
Unity UI Cookbook
Unity UI Cookbook
Francesco Sapio
¥90.46
Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive About This Book Design and develop interactive and professional user interfaces (UIs) for games in Unity Discover how to implement and deal with various in-game UI elements that will impress your players This practical recipe guide will help you to efficiently create powerful and remarkable UIs using C# code Who This Book Is For If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system. What You Will Learn Implement different kinds of counters and healthbars Deal with timers and find out how to format them Animate and vivify UI elements Handle runtime customizations Add complex Head-up displays (HUDs) Design and implement 3D UIs Integrate minimaps in the UI In Detail With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# *s, it's possible to realize the potential of this system and bring an impressive UI to games.This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD *ing. Finally, you will discover how to implement complex minimaps in the interface.Style and approach Interactive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience.