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Node.js Design Patterns
Node.js Design Patterns
Mario Casciaro
¥90.46
If you're a JavaScript developer interested in a deeper understanding of how to create and design Node.js applications, this is the book for you.
Learning Object-Oriented Programming
Learning Object-Oriented Programming
Gastón C. Hillar
¥90.46
If you're a Python, JavaScript, or C# developer and want to learn the basics of object-oriented programming with real-world examples, then this book is for you.
Learning AWS
Learning AWS
Aurobindo Sarkar
¥90.46
This book is targeted at expert programmers and architects wanting to learn AWS. Some familiarity with Spring, MySQL, and RESTful web services is assumed.
Flash Multiplayer Virtual Worlds
Flash Multiplayer Virtual Worlds
Makzan
¥90.46
This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and World of Warcraft. If you are a Flash or an ActionScript developer who wants to build powerful and immersive multiplayer games, this book is for you. This book assumes that you have some experience with ActionScript 3.0.
ColdFusion 9 Developer Tutorial
ColdFusion 9 Developer Tutorial
John Farrar
¥90.46
This book is a fast-paced tutorial to developing ColdFusion applications, with an emphasis on real-world skills. Packed with examples and careful explanations, the book leads you through all the topics relevant to today's ColdFusion developer. This book is for web developers working with ColdFusion 9. If your goal is to get a good grounding in the basics of the language as quickly as possible and put a site together quickly, this book is ideal for you. This book will also help you if you want to learn more about professional programming of ColdFusion. No prior knowledge of ColdFusion is expected, but basic knowledge of general web and software development skills is assumed.
Moodle 1.9: The English Teacher's Cookbook
Moodle 1.9: The English Teacher's Cookbook
Silvina P. Hillar
¥90.46
This book follows a cookbook style, which will help you achieve outstanding results using ready-to-use recipes for reading comprehension, writing, and composition holding hands with Moodle 1.9 in the Web 2.0 Era. Each recipe is unique; some deal with similar teaching techniques, but they show how to develop the same technique using different software, situations, or topics. Images, videos, poems, songs, artists, classic stories, cartoons, superheroes, painting, the environment, and comics are inserted into the Moodle course, in order to be used as either prewriting or writing activities. If you are an English teacher who wants to discover practical, funny, and engaging activities to insert in your course, this is a perfectly designed book for you. It will help you to use different techniques in the teaching of reading comprehension, writing, and composition using a great variety of resources from the free and open source software available in the Web and interesting websites as well as social networks. You need basic experience with Moodle 1.9 or 1.9.5, as well as installation and configuration procedures.
Mastering OpenStack
Mastering OpenStack
Omar Khedher
¥90.46
This book is intended for system administrators, cloud engineers, and system architects who want to deploy a cloud based on OpenStack in a mid- to large-sized IT infrastructure. If you have a fundamental understanding of cloud computing and OpenStack and want to expand your knowledge, then this book is an excellent checkpoint to move forward.
Heroku Cookbook
Heroku Cookbook
Mike Coutermarsh
¥90.46
This book is intended for developers who want to learn what it takes to deploy and manage production level applications on Heroku. You may have already deployed applications to Heroku or may be entirely new to the platform. This book will get you up to speed quickly with all the knowledge needed to run real-world web applications on Heroku. When using the recipes in this book, it would be helpful to have some prior experience of working with Git and command line applications.
Learning .NET High-performance Programming
Learning .NET High-performance Programming
Antonio Esposito
¥90.46
If you are a .NET developer with an understanding of application development, but want to learn how to optimize the performance of your applications, this is the book for you. Basic knowledge of C# is expected.
Mastering GeoServer
Mastering GeoServer
Colin Henderson
¥90.46
If you are a GIS professional who intends to explore advanced techniques and get more out of GeoServer deployment rather than simply delivering good looking maps, then this book is for you.
OData Programming Cookbook for .NET Developers
OData Programming Cookbook for .NET Developers
Steven Cheng
¥90.46
The recipes in this book are easy to understand and follow as the author discusses real-world scenarios. It is not a comprehensive reference to the whole of OData, but a practical guide that boosts proficiency when working with the various aspects of OData programming. The examples are supported by relevant background information for ease of understanding. If you are a .NET developer and you want to learn how to use OData in real-world data access application development, then this book is for you. To follow the recipes you will need to be comfortable with .NET Framework, Visual Studio IDE, C# language, and the basics of web programming like HTTP, XML, JSON.
Metasploit Penetration Testing Cookbook
Metasploit Penetration Testing Cookbook
Abhinav Singh
¥90.46
Over 80 recipes to master the most widely used penetration testing framework
Vaadin 7 UI Design By Example: Beginner’s Guide
Vaadin 7 UI Design By Example: Beginner’s Guide
Alejandro Duarte
¥90.46
This book is a hands-on Beginner’s Guide for developers who are new to Vaadin and/or Vaadin UI components. The book will teach readers through examples to use each of the exciting components to build and add various aspects of the user interface to their web apps.If you have experience with the Java language and want to create web applications that look good without having to deal with HTML, XML, and JavaScript, this book is for you. Basic Java programming skills are required, but no web development knowledge is needed at all.
Ipython Interactive Computing and Visualization Cookbook
Ipython Interactive Computing and Visualization Cookbook
Cyrille Rossant
¥90.46
Intended to anyone interested in numerical computing and data science: students, researchers, teachers, engineers, analysts, hobbyists... Basic knowledge of Python/NumPy is recommended. Some skills in mathematics will help you understand the theory behind the computational methods.
Expert Cube Development with SQL Server Analysis Services 2012 Multidimensional
Expert Cube Development with SQL Server Analysis Services 2012 Multidimensional
Chris Webb
¥90.46
An easytofollow guide full of hands on examples of realworld Analysis Services cube development tasks. Each topic is explained and placed in context, and for the more inquisitive reader, there also more indepth details of the concepts used. If you are an Analysis Services cube designer wishing to learn more advanced topic and best practices for cube design, this book is for you.You are expected to have some prior experience with Analysis Services cube development.
Groovy for Domain-specific Languages - Second Edition
Groovy for Domain-specific Languages - Second Edition
Fergal Dearle
¥90.46
Extend and enhance your Java applications with domain-specific *ing in Groovy About This Book Build domain-specific mini languages in Groovy that integrate seamlessly with your Java apps with this hands-on guide Increase stakeholder participation in the development process with domain-specific *ing in Groovy Get up to speed with the newest features in Groovy using this second edition and integrate Groovy-based DSLs into your existing Java applications. Who This Book Is For This book is for Java software developers who have an interest in building domain *ing into their Java applications. No knowledge of Groovy is required, although it will be helpful. This book does not teach Groovy, but quickly introduces the basic ideas of Groovy. An experienced Java developer should have no problems with these and move quickly on to the more involved aspects of creating DSLs with Groovy. No experience of creating a DSL is required. What You Will Learn Familiarize yourself with Groovy *ing and work with Groovy closures Use the meta-programming features in Groovy to build mini languages Employ Groovy mark-up and builders to simplify application development Familiarize yourself with Groovy mark-up and build your own Groovy builders Build effective DSLs with operator overloading, command chains, builders, and a host of other Groovy language features Integrate Groovy with your Java and JVM based applications In Detail The times when developing on the JVM meant you were a Java programmer have long passed. The JVM is now firmly established as a polyglot development environment with many projects opting for alternative development languages to Java such as Groovy, Scala, Clojure, and JRuby. In this pantheon of development languages, Groovy stands out for its excellent DSL enabling features which allows it to be manipulated to produce mini languages that are tailored to a project’s needs. A comprehensive tutorial on designing and developing mini Groovy based Domain Specific Languages, this book will guide you through the development of several mini DSLs that will help you gain all the skills needed to develop your own Groovy based DSLs with confidence and ease. Starting with the bare basics, this book will focus on how Groovy can be used to construct domain specific mini languages, and will go through the more complex meta-programming features of Groovy, including using the Abstract Syntax Tree (AST). Practical examples are used throughout this book to de-mystify these seemingly complex language features and to show how they can be used to create simple and elegant DSLs. Packed with examples, including several fully worked DSLs, this book will serve as a springboard for developing your own DSLs. Style and approach This book is a hands-on guide that will walk you through examples for building DSLs with Groovy rather than just talking about "metaprogramming with Groovy". The examples in this book have been designed to help you gain a good working knowledge of the techniques involved and apply these to producing your own Groovy based DSLs.
Mastering Android NDK
Mastering Android NDK
Sergey Kosarevsky
¥90.46
Master the skills you need to develop portable, highly-functional Android applications using NDK About This Book Develop portable games using Android NDK and debug them on your desktop Familiarise yourself with different popular C++ libraries on Android and use them in your games Write multi-threaded code with graphics, sound, networking, and resource storage Who This Book Is For If you want to leverage your C++ skills in mobile development and increase the performance of your Android applications, then this is the book for you. Knowledge of C or C++ is assumed, including pointer manipulation, multi-threading, object-oriented programming concepts, and the basics of C++11. It would be an added advantage if you know how to develop applications without any IDE. What You Will Learn Explore popular C++ libraries and use them on Android Write portable, multithreaded native networking code Create portable audio framework using OpenAL Implement portable rendering framework using OpenGL ES 3 Debug mobile applications on your desktop machine Access resources from APK archives Render text with FreeType In Detail Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application. Style and approach This book adopts a step-by-step approach and each chapter is based on the material from the previous ones. The book focuses on putting to your knowledge of C++ use while you develop Android applications of your own.
Learning ArcGIS Pro
Learning ArcGIS Pro
Tripp Corbin, GISP
¥90.46
Create, analyze, maintain, and share 2D and 3D maps with the powerful tools of ArcGIS Pro About This Book Visualize GIS data in 2D and 3D maps Create GIS projects for quick and easy access to data, maps, and analysis tools A practical guide that helps to import maps, globes, and scenes from ArcMap, ArcScene, or ArcGlobe Who This Book Is For This book is for anyone wishing to learn how ArcGIS Pro can be used to create maps and perform geospatial analysis. It will be especially helpful for those that have used ArcMap and ArcCatalog in the past and are looking to migrate to Esri’s newest desktop GIS solution. Though previous GIS experience is not required, you must have a solid foundation using Microsoft Windows. It is also helpful if you understand how to manage folders and files within the Microsoft Windows environment. What You Will Learn Install ArcGIS Pro and assign Licenses to users in your organization Navigate and use the ArcGIS Pro ribbon interface to create maps and perform analysis Create and manage ArcGIS Pro GIS Projects Create 2D and 3D maps to visualize and analyze data Author map layouts using cartographic tools and best practices to show off the results of your analysis and maps Import existing map documents, scenes, and globes into your new ArcGIS Pro projects quickly Create standardized workflows using Tasks Automate analysis and processes using ModelBuilder and Python In Detail ArcGIS Pro is Esri’s newest desktop GIS application with powerful tools for visualizing, maintaining, and analyzing data. ArcGIS Pro makes use of the modern ribbon interface and 64-bit processing to increase the speed and efficiency of using GIS. It allows users to create amazing maps in both 2D and 3D quickly and easily.This book will take you from software installation to performing geospatial analysis. It is packed with how-to’s for a host of commonly-performed tasks. You will start by learning how to download and install the software including hardware limitations and recommendations. Then you are exposed to the new Ribbon interface and how its smart design can make finding tools easier.After you are exposed to the new interface, you are walked through the steps to create a new GIS Project to provide quick access to project resources. With a project created, you will learn how to construct 2D and 3D maps including how to add layers, adjust symbology, and control labeling. Next you will learn how to access and use analysis tools to help you answer real-world questions.Lastly, you will learn how processes can be automated and standardized in ArcGIS Pro using Tasks, Models, and Python Scripts.This book will provide an invaluable resource for all those seeking to use ArcGIS Pro as their primary GIS application or for those looking to migrate from ArcMap and ArcCatalog. Style and approach This book includes detailed explanations of the GIS functionality and workflows in ArcGIS Pro. These are supported by easy-to-follow exercises that will help you gain an understanding of how to use ArcGIS Pro to perform a range of tasks.
Learning Qlik Sense?: The Official Guide - Second Edition
Learning Qlik Sense?: The Official Guide - Second Edition
Christopher Ilacqua
¥90.46
Get the most out of your Qlik Sense investment with the latest insight and guidance direct from the Qlik Sense team About This Book Updated with new coverage on Qlik Cloud, Qlik Sense Modeling, and Extending the Qlik Analytic Platform. Get insider insight on Qlik Sense and its new approach to business intelligence Explore practical demonstrations for utilizing Qlik Sense to discover data for sales, human resources, and more Who This Book Is For Learning Qlik Sense?: The Official Guide Second Edition is for anyone seeking to understand and utilize the revolutionary new approach to business intelligence offered by Qlik Sense. Familiarity with the basics of business intelligence will be helpful when picking up this book, but not essential. What You Will Learn Understand the vision behind the creation of Qlik Sense, and the promise that data discovery offers to you and your organization Get to grips with the life cycle of a Qlik Sense application Load and manage your data for app creation Visualize your data with Qlik Sense's engaging and informative graphing Administer your Qlik Sense system and monitor its security Build efficient and responsive Associative Models Extend the Qlik Analytic Platform with the Dev Hub Optimize Qlik Sense for sales, human resources, and demographic data discovery In Detail The intuitive and powerful Qlik Sense visual analytics software allows anyone to engage in data discovery, to explore your data, and find meaningful insights to empower your business. Qlik Sense lets you easily create personalized reports and visualizations and reveal essential connections to show new opportunities from every angle. Written by members of the Qlik Sense team, this book is the official guide from Qlik to understanding and using their powerful new product with fully updated coverage to the latest features of the most modern edition of Qlik Sense. Benefit from the vision behind the development of Qlik Sense and get to grips with how Qlik Sense can empower you as a data discovery consumer. Learn how to create your own applications for Qlik Sense to customize it to meet your personal needs for business intelligence, and how to oversee and administer the Qlik Sense data architecture. Finally, explore utilizing Qlik Sense to uncover essential data, with practical examples on finding and visualizing intelligence for sales figures, human resources information, travel expense tracking, and demographic data discovery. Style and approach This book is a practical guide to understand what Qlik Sense is and how to implement it. This is an example-rich, step-by-step book to implement and optimize Qlik Sense for sales, human resources, and demographic data discovery.
Learning Python
Learning Python
Fabrizio Romano
¥90.46
Learn to code like a professional with Python – an open source, versatile, and powerful programming language About This Book Learn the fundamentals of programming with Python – one of the best languages ever created Develop a strong set of programming skills that you will be able to express in any situation, on every platform, thanks to Python’s portability Create outstanding applications of all kind, from websites to *ing, and from GUIs to data science Who This Book Is For Python is the most popular introductory teaching language in U.S. top computer science universities, so if you are new to software development, or maybe you have little experience, and would like to start off on the right foot, then this language and this book are what you need. Its amazing design and portability will help you become productive regardless of the environment you choose to work with. What You Will Learn Get Python up and running on Windows, Mac, and Linux in no time Grasp the fundamental concepts of coding, along with the basics of data structures and control flow. Write elegant, reusable, and efficient code in any situation Understand when to use the functional or the object oriented programming approach Create bulletproof, reliable software by writing tests to support your code Explore examples of GUIs, *ing, data science and web applications Learn to be independent, capable of fetching any resource you need, as well as dig deeper In Detail Learning Python has a dynamic and varied nature. It reads easily and lays a good foundation for those who are interested in digging deeper. It has a practical and example-oriented approach through which both the introductory and the advanced topics are explained. Starting with the fundamentals of programming and Python, it ends by exploring very different topics, like GUIs, web apps and data science. The book takes you all the way to creating a fully fledged application. The book begins by exploring the essentials of programming, data structures and teaches you how to manipulate them. It then moves on to controlling the flow of a program and writing reusable and error proof code. You will then explore different programming paradigms that will allow you to find the best approach to any situation, and also learn how to perform performance optimization as well as effective debugging. Throughout, the book steers you through the various types of applications, and it concludes with a complete mini website built upon all the concepts that you learned. Style and approach This book is an easy-to-follow guide that will take you from a novice to the proficient level at a comfortable pace, using a lot of simple but effective examples. Each topic is explained thoroughly, and pointers are left for the more inquisitive readers to dig deeper and expand their knowledge.
Unreal Engine Game Development Blueprints
Unreal Engine Game Development Blueprints
Nicola Valcasara
¥90.46
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual *ing code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint *s Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual *ing tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint * is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual *ing, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint *. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.