万本电子书0元读

万本电子书0元读

Learning Ionic
Learning Ionic
Arvind Ravulavaru
¥80.65
This book is intended for those who want to learn how to build hybrid mobile applications using Ionic. It is also ideal for people who want to explore theming for Ionic apps. Prior knowledge of AngularJS is essential to complete this book successfully.
JavaScript at Scale
JavaScript at Scale
Adam Boduch
¥90.46
Have you ever come up against an application that felt like it was built on sandMaybe you've been tasked with creating an application that needs to last longer than a year before a complete re-writeIf so, JavaScript at Scale is your missing documentation for maintaining scalable architectures. There's no prerequisite framework knowledge required for this book, however, most concepts presented throughout are adaptations of components found in frameworks such as Backbone, AngularJS, or Ember. All code examples are presented using ECMAScript 6 syntax, to make sure your applications are ready for next generation browsers.
Learning VMware vCloud Air
Learning VMware vCloud Air
Yohan Rohinton Wadia
¥71.93
This book is intended for cloud engineers or administrators who wish to explore and gain hands-on experience of VMware vCloud Air. To make the most of this book, it would be beneficial to have a bit of familiarity with basic VMware vCloud concepts, but no prior experience is required.
Machine Learning with R - Second Edition
Machine Learning with R - Second Edition
Brett Lantz
¥99.18
Perhaps you already know a bit about machine learning but have never used R, or perhaps you know a little R but are new to machine learning. In either case, this book will get you up and running quickly. It would be helpful to have a bit of familiarity with basic programming concepts, but no prior experience is required.
Microsoft System Center Orchestrator 2012 R2 Essentials
Microsoft System Center Orchestrator 2012 R2 Essentials
Miguel Oliveira
¥63.21
This book is targeted at those who want to gain time in their administrative tasks and profit from it to also improve their environment by reaching a more autonomous infrastructure.
Cross-platform UI Development with Xamarin.Forms
Cross-platform UI Development with Xamarin.Forms
Paul F. Johnson
¥80.65
This book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Some basic knowledge of C# is assumed.
Nginx Essentials
Nginx Essentials
Valery Kholodkov
¥63.21
This book is ideal for skilled web masters and site reliability engineers who want to switch to Nginx or solidify their knowledge of Nginx. Knowledge of Unix and webmaster skills are required.
HTML5 Game Development by Example: Beginner's Guide - Second Edition
HTML5 Game Development by Example: Beginner's Guide - Second Edition
Makzan
¥80.65
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
Intel Galileo Blueprints
Intel Galileo Blueprints
Marco Schwartz
¥80.65
If you are an experienced developer using classic Arduino boards and would like to extend your knowledge to the Intel Galileo board and polish your project building skills, this book is for you.
Python Essentials
Python Essentials
Steven F. Lott
¥71.93
This book is designed for Python 2 developers who want to get to grips with Python 3 in a short period of time. It covers the key features of Python, assuming you are familiar with the fundamentals of Python 2.
Image Processing with ImageJ - Second Edition
Image Processing with ImageJ - Second Edition
Jurjen Broeke
¥71.93
Extract and analyze data from complex images with ImageJ, the world’s leading image processing tool About This Book Design automated image-processing solutions and speed up image-processing tasks with ImageJ Create quality and intuitive interfaces for image processing by developing a basic framework for ImageJ plugins. Tackle even the most sophisticated datasets and complex images Who This Book Is For The book has been created for engineers, scientists, and developers eager to tackle image processing with one of the leading tools available. No prior knowledge of ImageJ is needed. Familiarity with Java programming will be required for readers to code their own routines using ImageJ. What You Will Learn Install and set up ImageJ for image processing. Process images using ImageJ’s built-in tools Create macros to perform repetitive processing tasks Set up and use an integrated development environment for ImageJ plugins Create plugins with a user-friendly interface for processing Use established ImageJ plugins for processing and quantification Generate a simple interface based on a real world example and create other interfaces for other projects Speed up interface development by setting multiple parameters interactively In Detail Advances in image processing have been vital for the scientific and technological communities, making it possible to analyze images in greater detail than ever before. But as images become larger and more complex, advanced processing techniques are required. ImageJ is built for the modern challenges of image processing – it’s one of the key tools in its development, letting you automate basic tasks so you can focus on sophisticated, in depth analysis. This book demonstrates how to put ImageJ into practice. It outlines its key features and demonstrates how to create your own image processing applications using macros and ImageJ plugins. Once you’ve got to grips with the basics of ImageJ, you’ll then discover how to build a number of different image processing solutions. From simple tasks to advanced and automated image processing, you’ll gain confidence with this innovative and powerful tool – however and whatever you are using it for. Style and approach A step-by-step guide to image processing and developing macros and plugins in ImageJ. The book will progress from using the built-in tools to macros and finally plugins for image processing.
Offline First Web Development
Offline First Web Development
Daniel Sauble
¥80.65
Design and implement a robust offline app experience using Sencha Touch and PouchDB About This Book Understand the design principles behind a well-designed offline experience Create the illusion of being online when you’re really offline Use common libraries to enhance the offline experience of mobile apps with this comprehensive guide Who This Book Is For Do you want to make your app experience more robust and delightfulAre you eager to write apps that cater to a wider audience, not just the Silicon Valley crowdDo you need to persuade your peers that offline-first is a worthwhile development paradigmIf your answer to all or any one of these questions is yes, then this is the book is for you. Some previous coding and command-line experience would be useful, but is not required. What You Will Learn Convince others that the offline-first paradigm is worth doing Design the behavior of the app, taking offline, online, and the transition between those two states into account Implement the offline/online experience that you’ve designed Show the user what’s happening under the hood with online/offline indicators and Good Mobile Messaging Employ various strategies to cope with unreliable network conditions Help the user resolve conflicts related to the “split-brain” problem Choose intelligent defaults based on usage of the app Use point-to-point networking to partially overcome a lack of Internet connectivity In Detail When building mobile apps, it’s easy to forget about the moments when your users lack a good Internet connection. Try this: put your phone in airplane mode and open a few popular apps to see how they handle being offline. From Twitter to Pinterest to Apple Maps, some apps handle being offline better than others, but very few do it well. A poor offline experience will result in frustrated users who may stop using your app, or worse, turn to your competitor’s apps. Expert or novice, this book will teach you everything you need to know about designing and building a rigorous offline app experience. By putting the offline experience first, you’ll have a solid foundation to build upon, avoiding the unnecessary stress and frustration of trying to retrofit offline capabilities into your finished app. This basic principle, designing for the worst case scenario, could save you countless hours of wasted effort. Style and approach This book adopts an iterative approach to designing and building a mobile app, where each chapter builds on the one before, resulting in a fully-functional app that demonstrates the concepts taught, each one of which is explained through the use of an example.
Microsoft Dynamics AX Implementation Guide
Microsoft Dynamics AX Implementation Guide
Yogesh Kasat
¥99.18
Your all-in-one guide to exploring and implementing Microsoft Dynamics AX About This Book From project kick-off to go live and upgrade, learn what to expect in each phase of the project This book guides you through the entire journey of a Dynamics AX implementation project, helping you to avoid the common pitfalls and adapt industry knowledge and best practices for your own project This one-stop guide is packed with key tools and techniques to aid your Dynamics AX implementation Who This Book Is For This book is for IT project managers, solution architects, and consultants who are planning to implement or are in the process of implementing or upgrading Dynamics AX. To use this book, you must have a working Dynamics AX system in place and must be familiar with the basics of Dynamics AX. What You Will Learn Prepare for a great start with effective project management and planning from the beginning Gather details early using effective requirement-gathering tools and techniques Gain tools and techniques for effective infrastructure planning and hardware sizing Get to grips with integration and data migration through planning and strategy Familiarize yourself with the reporting and BI tools Master functional and technical design to customize existing features and designs in your own projects Manage your configuration and you’re your configuration from one environment to another Learn industry’s best practices and recommendations on customization development and performance tuning In Detail Microsoft Dynamics AX is Enterprise Resource Planning (ERP) software that supports multi-site operations across various countries, providing international processing within the company. It is an ERP solution with a lot of features and functionality, and it provides support across the fields of financial, distribution, supply chain, project, customer relationship, HR, and field service management. This book is all about simplifying the overall implementation process of Dynamics AX. The purpose of this book is to help IT managers and solution architects implement Dynamics AX to increase the success rate of Dynamics AX projects. This all-in-one guide will take you through an entire journey of a Dynamics AX implementation, ensuring you avoid commonly-made mistakes during implementation. You’ll begin with the installation of Dynamics AX and the basic requirements. Then, you’ll move onto data migration, reporting, functional and technical design, configuration, and performance tuning. By the end of the book, you will know how to plan and execute Dynamics AX right, on your first attempt, using insider industry knowledge and best practices. Style and approach This is a progressive, easy-to-follow book that summarizes numerous aspects you need to know to make your Dynamics AX implementations successful using code examples to get you hands-on.
Extending Unity with Editor Scripting
Extending Unity with Editor Scripting
Angelo Tadres
¥80.65
Put Unity to use for your video games by creating your own custom tools with editor *ing About This Book Acquire a good understanding of extending Unity’s editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, *able objects, and more Learn to configure and get control over your asset import pipeline using asset preprocessors A step-by-step, comprehensible guide to creating and customizing a build pipeline that fits the necessities of your video game development team Who This Book Is For This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor *ing to improve the development workflow and make video game development easier. What You Will Learn Use Gizmos to create visual aids for debugging Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles Save your video game data in a persistent way using *able objects Improve the look and feel of your custom tools using GUIStyles and GUISkins Configure and control the asset import pipeline Improve the build creation pipeline Distribute the custom tools in your team or publish them in the Asset Store In Detail One of Unity's most powerful features is the extensible editor it has. With editor *ing, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor *ing to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor *ing using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor *ing, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor *ing in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects. Style and approach This book uses a step-by-step approach that will help you finish with a level editor tool, a custom configuration for the asset import pipeline, and a build pipeline totally adjusted to the video game.
Python Game Programming By Example
Python Game Programming By Example
Alejandro Rodas de Paz
¥71.93
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python’s clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player’s real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.
Learning Couchbase
Learning Couchbase
Henry Potsangbam
¥80.65
Design documents and implement real world e-commerce applications with Couchbase About This Book Get acquainted with Couchbase architecture and design your document-based data schema Implement full text search using industry standard elastic search plugins Develop critical and high performance applications using this hands-on tutorial guide Who This Book Is For If you are new to the NoSQL document system or have little or no experience in NoSQL development and administration and are planning to deploy Couchbase for your next project, then this book is for you. It would be helpful to have a bit of familiarity with Java. What You Will Learn Get acquainted with the concept of NoSQL databases and configure your Couchbase database cluster Maintain Couchbase effectively using the web-based administrative console with ease Enable partition capabilities by making use of Buckets Analyze important design considerations for maintaining relationship between various documents Use Couchbase SDK Java API to store and retrieve document Write views using map/reduce to retrieve documents efficiently Get familiar with N1QL and how to use it in Java applications Integrate Couchbase with Elasticsearch to implement full text search Configure XDCR for disaster recovery and develop ecommerce application using Couchbase In Detail This book achieves its goal by taking up an end-to-end development structure, right from understanding NOSQL document design to implementing full fledged eCommerce application design using Couchbase as a backend. Starting with the architecture of Couchbase to get you up and running, this book quickly takes you through designing a NoSQL document and implementing highly scalable applications using Java API. You will then be introduced to document design and get to know the various ways to administer Couchbase. Followed by this, learn to store documents using bucket. Moving on, you will then learn to store, retrieve and delete documents using smart client base on Java API. You will then retrieve documents using SQL like syntax call N1QL. Next, you will learn how to write map reduce base views. Finally, you will configure XDCR for disaster recovery and implement an eCommerce application using Couchbase. Style and approach The book starts from absolute basics and slowly moves to more advanced topics ensuring at every step that all concepts and terms are understood by the reader to have complete understanding at every stage. Technical and complex terms are explained in clear and simple language, thus making this book a perfect companion for those who have started their journey to NoSQL using Couchbase
Learning Penetration Testing with Python
Learning Penetration Testing with Python
Christopher Duffy
¥90.46
Utilize Python *ing to execute effective and efficient penetration tests About This Book Understand how and where Python *s meet the need for penetration testing Familiarise yourself with the process of highlighting a specific methodology to exploit an environment to fetch critical data Develop your Python and penetration testing skills with real-world examples Who This Book Is For If you are a security professional or researcher, with knowledge of different operating systems and a conceptual idea of penetration testing, and you would like to grow your knowledge in Python, then this book is ideal for you. What You Will Learn Familiarise yourself with the generation of Metasploit resource files Use the Metasploit Remote Procedure Call (MSFRPC) to automate exploit generation and execution Use Python’s Scrapy, network, socket, office, Nmap libraries, and custom modules Parse Microsoft Office spreadsheets and eXtensible Markup Language (XML) data files Write buffer overflows and reverse Metasploit modules to expand capabilities Exploit Remote File Inclusion (RFI) to gain administrative access to systems with Python and other *ing languages Crack an organization’s Internet perimeter Chain exploits to gain deeper access to an organization’s resources Interact with web services with Python In Detail Python is a powerful new-age *ing platform that allows you to build exploits, evaluate services, automate, and link solutions with ease. Python is a multi-paradigm programming language well suited to both object-oriented application development as well as functional design patterns. Because of the power and flexibility offered by it, Python has become one of the most popular languages used for penetration testing. This book highlights how you can evaluate an organization methodically and realistically. Specific tradecraft and techniques are covered that show you exactly when and where industry tools can and should be used and when Python fits a need that proprietary and open source solutions do not. Initial methodology, and Python fundamentals are established and then built on. Specific examples are created with vulnerable system images, which are available to the community to test *s, techniques, and exploits. This book walks you through real-world penetration testing challenges and how Python can help. From start to finish, the book takes you through how to create Python *s that meet relative needs that can be adapted to particular situations. As chapters progress, the * examples explain new concepts to enhance your foundational knowledge, culminating with you being able to build multi-threaded security tools, link security tools together, automate reports, create custom exploits, and expand Metasploit modules. Style and approach This book is a practical guide that will help you become better penetration testers and/or Python security tool developers. Each chapter builds on concepts and tradecraft using detailed examples in test environments that you can simulate.
KnockoutJS by Example
KnockoutJS by Example
Adnan Jaswal
¥80.65
Develop rich, interactive, and real-world web applications using knockout.js About This Book Master the full range of features provided by knockout.js such as declarative binding, automatic refresh, dependency tracking, and templating using this project based guide Tackle real-world problems such as page navigation, forms, composite UI components, maps integration, server interaction for CRUD operations, and application security Discover the power of knockout.js as you build applications with complexity ranging from beginner to advanced Extend and customize knockout.js to harness its full potential Integrate with third party libraries and APIs to build fully featured applications Who This Book Is For This book is intended for designers and developers who want to learn how to use Knockout to develop rich, interactive, and modular web applications. The book assumes no prior knowledge of the Knockout library but basic familiarity with HTML, CSS, and JavaScript would be helpful. What You Will Learn Explore the basic concept behind the Model-View-View Model (MVVM) design pattern and how it is implemented by Knockout Develop a modular application skeleton based on the module pattern that can be used as a template for your projects Create single page, rich, interactive, modular, real-world applications using Knockout Use knockout.js with other libraries and APIs such as JQuery, Bootstrap, and Google Maps API to give your users a richer experience Create a real-world dynamic web form to capture user information and learn how Knockout makes it easier to capture, validate, and submit form data Develop and use dynamic UI components such as grids, tabs, dialogs, and wizards Extend knockout.js to add custom extenders, binding handlers, and observables Communicate with the backend server using JSON over restful web services Secure your single page application using token-based authentication In Detail Knockout is an open source JavaScript library that lets you develop rich, interactive, and modular web applications. It reduces the complexities of JavaScript and HTML development by following the Model-View-View Model (MVVM) design pattern. It allows you to efficiently develop highly scalable, testable, and maintainable web applications that are rich and interactive. Knockout is a pure JavaScript library and supports all major browsers. This book starts with introducing the key features and concepts of knockout.js. It helps you create an application skeleton and a hello world application. You will develop a To-Do list application that aims to show the basic features of knockout.js in action such as data binding and observables, following which you will develop a dynamic online customer registration form that captures and validates customer information. This book will further walk your way to develop a customer banking portal, which demonstrates the use of knockout.js with components such as navigation bars, tabs, carousel, master details view, panels, forms, wizards, and modal dialogs. You will also discover to use token-based authentication and authorization to secure the customer banking portal and move on to creating an editable products grid with CRUD operations. Finally, you will explore using the Google maps api with knockout.js. By working along with the examples, this book will not only leave you with the basic understanding of knockout.js fundamentals but you will also have a web application ready instantly. Style and approach The book takes an iterative approach in explaining and building the sample applications. The applications are built in small portions with each portion delivering a set of features. It is an easy-to-follow yet comprehensive hands-on guide, which is full of real-world applications.
VMware Horizon View High Availability
VMware Horizon View High Availability
Andrew Alloway
¥80.65
Design, develop and deploy a highly available vSphere environment for VMware Horizon View About This Book Enhance your capability of meeting various Service Level Agreements in VMware Horizon View Get acquainted through all the necessary considerations for building a View environment Cover VMware High Availability hurdle by hurdle along with the checklists for verification of the environment being ready for production Who This Book Is For If you manage, plan or deploy VMware Horizon View or are looking for tips for best practices and configuration details this book is for you. This book is intended for administrators who design and deploy VMware Horizon View or administrators who are looking for ways to improve their existing View environment. What You Will Learn Install and configure a VMware Horizon View Connection Server and redundant pair Discover the networking requirements for View and learn how to build redundancy into your network Analyze each of the View user pool types and how each one can be made highly available and survivable. Get to know about storage protocols such as NFS, iSCSI and Fibre Channel Deploy Virtual SAN, and find out how to effectively couple Virtual SAN with View Learn about View monitoring tools to allow fast responses to various crises Plan, analyze and upgrade VMware Horizon View Analyze network services required for VMware Horizon View and build them in a redundant manner In Detail The increasing movement to virtualize workloads and workstations has put VMware Horizon View into a central mission critical role in many environments. Administrators may be overwhelmed with planning for outages and dealing with failure scenarios. It’s easy to miss small details that will result in outages down the road. Following VMware Horizon View best practices and planning ahead with network infrastructure will allow you to avoid these common pit falls. This book will walk you through the setup and configuration of View in a highly available configuration. It will provide you with the skills to analyze and deploy configurations that can stand up to rigorous failure standards. The book starts with deploying and basic configuration of VMware Horizon View in a redundant setup, then moves on to cover high availability for networking, fibre channel, NFS, and iSCSI. We finish this book with monitoring and upgrade planning. At the end we also learn about maintaining the uptime and minimizing the downtime that can be caused due to various factors. Each topic comes with a list of best practices and failure scenarios to test. Administrators will learn the intricacies of protecting a View environment. Style and approach This book provides configuration and installation steps for administration and installation of a Horizon View server. It includes high-level overviews of any protocols, services used by Horizon View, and best practices and high availability checklists for each chapter.
Red Hat Enterprise Linux Troubleshooting Guide
Red Hat Enterprise Linux Troubleshooting Guide
Benjamin Cane
¥99.18
Identify, capture and resolve common issues faced by Red Hat Enterprise Linux administrators using best practices and advanced troubleshooting techniquesAbout This BookDevelop a strong understanding of the base tools available within Red Hat Enterprise Linux (RHEL) and how to utilize these tools to troubleshoot and resolve real-world issuesGain hidden tips and techniques to help you quickly detect the reason for poor network/storage performanceTroubleshoot your RHEL to isolate problems using this example-oriented guide full of real-world solutions Who This Book Is For If you have a basic knowledge of Linux from administration or consultant experience and wish to add to your Red Hat Enterprise Linux troubleshooting skills, then this book is ideal for you. The ability to navigate and use basic Linux commands is expected.What You Will LearnIdentify issues that need rapid resolution against long term root cause analysisDiscover commands for testing network connectivity such as telnet, netstat, ping, ip and curlSpot performance issues with commands such as top, ps, free, iostat, and vmstatUse tcpdump for traffic analysisRepair a degraded file system and rebuild a software raidIdentify and troubleshoot hardware issues using dmesgTroubleshoot custom applications with strace and knowledge of Linux resource limitations In Detail Red Hat Enterprise Linux is an operating system that allows you to modernize your infrastructure, boost efficiency through virtualization, and finally prepare your data center for an open, hybrid cloud IT architecture. It provides the stability to take on today's challenges and the flexibility to adapt to tomorrow's demands. In this book, you begin with simple troubleshooting best practices and get an overview of the Linux commands used for troubleshooting. The book will cover the troubleshooting methods for web applications and services such as Apache and MySQL. Then, you will learn to identify system performance bottlenecks and troubleshoot network issues; all while learning about vital troubleshooting steps such as understanding the problem statement, establishing a hypothesis, and understanding trial, error, and documentation. Next, the book will show you how to capture and analyze network traffic, use advanced system troubleshooting tools such as strace, tcpdump & dmesg, and discover common issues with system defaults. Finally, the book will take you through a detailed root cause analysis of an unexpected reboot where you will learn to recover a downed system.Style and approach This is an easy-to-follow guide packed with examples of real-world core Linux concepts. All the topics are presented in detail while you’re performing the actual troubleshooting steps.
Unreal Engine Physics Essentials
Unreal Engine Physics Essentials
Katax Emperore
¥71.93
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint *ing, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4’s physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.