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Moby Dick
Moby Dick
Herman Melville
¥8.09
Moby Dick
Tarzan the Terrible
Tarzan the Terrible
Edgar Rice Burroughs
¥8.09
Tarzan the Terrible
Dracula's Guest
Dracula's Guest
Bram Stoker
¥8.09
Dracula's Guest
What Men Live By and Other Tales
What Men Live By and Other Tales
Leo Tolstoy
¥8.09
What Men Live By and Other Tales
Henry VIII and His Court
Henry VIII and His Court
Herbert Tree
¥8.09
Henry VIII and His Court
History of Europe 1500-1815
History of Europe 1500-1815
Carlton Hayes
¥8.09
History of Europe 1500-1815
My Strangest Case
My Strangest Case
Guy Boothby
¥8.09
My Strangest Case
Jungle Tales of Tarzan
Jungle Tales of Tarzan
Edgar Rice Burroughs
¥8.09
Jungle Tales of Tarzan
Laughing Bill Hyde and Other Stories
Laughing Bill Hyde and Other Stories
Rex Beach
¥8.09
Laughing Bill Hyde and Other Stories
The Film Mystery
The Film Mystery
Arthur Reeve
¥8.09
The Film Mystery
Stories from the Crusades
Stories from the Crusades
Janet Kelman
¥8.09
Stories from the Crusades
Utilitarianism
Utilitarianism
John Stuart Mill
¥8.09
Utilitarianism
Tales of All Countries
Tales of All Countries
Anthony Trollope
¥8.09
Tales of All Countries
Tales of the Argonauts
Tales of the Argonauts
Bret Harte
¥8.09
Tales of the Argonauts
The Idea of Progress
The Idea of Progress
J.B. Bury
¥8.09
The Idea of Progress
With Death You Get the Eggrolls
With Death You Get the Eggrolls
Russ Crossley
¥12.51
With Death You Get the Eggrolls
Unity Virtual Reality Projects
Unity Virtual Reality Projects
Jonathan Linowes
¥90.46
Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR About This Book ? A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D ? Build experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity features ? Explore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and other 3D tools while learning about world space and scale ? Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream ? Interact with virtual objects using eye gaze, hand controllers, and user input events ? Move around your VR scenes using locomotion and teleportation ? Implement an audio fireball game using physics and particle systems ? Implement an art gallery tour with teleportation and data info ? Design and build a VR storytelling animation with a soundtrack and timelines ? Create social VR experiences with Unity networking In Detail Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity. Style and approach A practical step-by-step guide to building impressive VR experiences with Unity 2018.
Hands-On Internet of Things with Blynk
Hands-On Internet of Things with Blynk
Pradeeka Seneviratne
¥63.21
Connect things to create amazing IoT applications in minutes About This Book ? Use Blynk cloud and Blynk server to connect devices ? Build IoT applications on Android and iOS platforms ? A practical guide that will show how to connect devices using Blynk and Raspberry Pi 3 Who This Book Is For This book is targeted at any stakeholder working in the IoT sector who wants to understand how Blynk works and build exciting IoT projects. Prior understanding of Raspberry Pi, C/C++, and electronics is a must. What You Will Learn ? Build devices using Raspberry Pi and various sensors and actuators ? Use Blynk cloud to connect and control devices through the Blynk app ? Connect devices to Blynk cloud and server through Ethernet and Wi-Fi ? Make applications using Blynk apps (App Builder) on Android and iOS platforms ? Run Blynk personal server on the Windows, MAC, and Raspberry Pi platforms In Detail Blynk, known as the most user-friendly IoT platform, provides a way to build mobile applications in minutes. With the Blynk drag-n-drop mobile app builder, anyone can build amazing IoT applications with minimal resources and effort, on hardware ranging from prototyping platforms such as Arduino and Raspberry Pi 3 to industrial-grade ESP8266, Intel, Sierra Wireless, Particle, Texas Instruments, and a few others. This book uses Raspberry Pi as the main hardware platform and C/C++ to write sketches to build projects. The first part of this book shows how to set up a development environment with various hardware combinations and required software. Then you will build your first IoT application with Blynk using various hardware combinations and connectivity types such as Ethernet and Wi-Fi. Then you'll use and configure various widgets (control, display, notification, interface, time input, and some advanced widgets) with Blynk App Builder to build applications. Towards the end, you will learn how to connect with and use built-in sensors on Android and iOS mobile devices. Finally you will learn how to build a robot that can be controlled with a Blynk app through the Blynk cloud and personal server. By the end of this book, you will have hands-on experience building IoT applications using Blynk. Style and approach A step-by-step guide that will help you build simple yet exciting project in no time.
Java: High-Performance Apps with Java 9
Java: High-Performance Apps with Java 9
Mayur Ramgir,Nick Samoylov
¥73.02
Optimize the powerful techniques of Java 9 to boost your application's performance About This Book ? Tackle all kinds of performance-related issues and streamline your development ? Dive into the new features of Java 9 ? Implement highly efficient and reliable codes with the help of new APIs of Java ? Embedded with assessments that will help you revise the concepts you have learned in this book Who This Book Is For This book is targeted at developers who would like to build reliable and high-performance applications with Java. What You Will Learn ? Familiarize with modular development and its impact on performance ? Learn various string-related performance improvements, including compact string and modify string concatenation ? Explore various underlying compiler improvements, such as tiered attribution and Ahead-of-Time (AOT) compilation ? Learn security manager improvements ? Understand enhancements in graphics rasterizers ? Use of command-line tools to speed up application development ? Learn how to implement multithreading and reactive programming ? Build microservices in Java 9 ? Implement APIs to improve application code In Detail Java 9 which is one of the most popular application development languages. The latest released version Java 9 comes with a host of new features and new APIs with lots of ready to use components to build efficient and scalable applications. Streams, parallel and asynchronous processing, multithreading, JSON support, reactive programming, and microservices comprise the hallmark of modern programming and are now fully integrated into the JDK. This book focuses on providing quick, practical solutions to enhance your application's performance. You will explore the new features, APIs, and various tools added in Java 9 that help to speed up the development process. You will learn about jshell, Ahead-of-Time (AOT) compilation, and the basic threads related topics including sizing and synchronization. You will also explore various strategies for building microservices including container-less, self-contained, and in-container. This book is ideal for developers who would like to build reliable and high-performance applications with Java. This book is embedded with useful assessments that will help you revise the concepts you have learned in this book. Style and approach This book is a fast-paced guide that provides practical solutions to enhance your application’s performance. Note: This book is a blend of text and quizzes, all packaged up keeping your journey in mind. It includes content from the following Packt product: ? Java 9 High Performance by Mayur Ramgir and Nick Samoylov
Hands-On Full-Stack Development with Swift
Hands-On Full-Stack Development with Swift
Ankur Patel
¥81.74
Build full-stack shopping list applications from scratch for web and mobile platforms using Xcode, Vapor, and Swift About This Book ? Build, package, and deploy an end-to-end app solution for mobile and web with Swift 4 ? Increase developer productivity by creating reusable client and server components ? Develop backend services for your apps and websites using Vapor framework Who This Book Is For This book is for developers who are looking to build full-stack web and native mobile applications using Swift. An understanding of HTML, CSS, and JavaScript would be beneficial when building server-rendered pages with Vapor. What You Will Learn ? Get accustomed to server-side programming as well as the Vapor framework ? Learn how to build a RESTful API ? Make network requests from your app and handle error states when a network request fails ? Deploy your app to Heroku using the CLI command ? Write a test for the Vapor backend ? Create a tvOS version of your shopping list app and explore code-sharing with an iOS platform ? Add registration and authentication so that users can have their own shopping lists In Detail Making Swift an open-source language enabled it to share code between a native app and a server. Building a scalable and secure server backend opens up new possibilities, such as building an entire application written in one language—Swift. This book gives you a detailed walk-through of tasks such as developing a native shopping list app with Swift and creating a full-stack backend using Vapor (which serves as an API server for the mobile app). You'll also discover how to build a web server to support dynamic web pages in browsers, thereby creating a rich application experience. You’ll begin by planning and then building a native iOS app using Swift. Then, you'll get to grips with building web pages and creating web views of your native app using Vapor. To put things into perspective, you'll learn how to build an entire full-stack web application and an API server for your native mobile app, followed by learning how to deploy the app to the cloud, and add registration and authentication to it. Once you get acquainted with creating applications, you'll build a tvOS version of the shopping list app and explore how easy is it to create an app for a different platform with maximum code shareability. Towards the end, you’ll also learn how to create an entire app for different platforms in Swift, thus enhancing your productivity. Style and approach A step-by-step tutorial-based approach that teaches you full-stack Swift through the development of a single application on several platforms.
ECMAScript Cookbook
ECMAScript Cookbook
Ross Harrison
¥73.02
Become a better web programmer by writing efficient and modular code using ES6 and ES8 About This Book ? Learn to write asynchronous code and improve the readability of your web applications ? Explore advanced concepts such as closures, Proxy, generators, Promise, async functions, and Atomics ? Use different design patterns to create structures to solve common organizational and processing issues Who This Book Is For If you’re a web developer with a basic understanding of JavaScript and wish to learn the latest features of ECMAScript for developing efficient web applications, this book is for you. What You Will Learn ? Organize JavaScript programs across multiple files, using ES modules ? Create and work with promises using the Promise object and methods ? Compose async functions to propagate and handle errors ? Solve organizational and processing issues with structures using design patterns ? Use classes to encapsulate and share behavior ? Orchestrate parallel programs using WebWorkers, SharedMemory, and Atomics ? Use and extend Map, Set, and Symbol to work with user-defined classes and simulate data types ? Explore new array methods to avoid looping with arrays and other collections In Detail ECMAScript Cookbook follows a modular approach with independent recipes covering different feature sets and specifications of ECMAScript to help you become an efficient programmer. This book starts off with organizing your JavaScript applications as well as delivering those applications to modem and legacy systems. You will get acquainted with features of ECMAScript 8 such as async, SharedArrayBuffers, and Atomic operations that enhance asynchronous and parallel operations. In addition to this, this book will introduce you to SharedArrayBuffers, which allow web workers to share data directly, and Atomic operations, which help coordinate behavior across the threads. You will also work with OOP and Collections, followed by new functions and methods on the built-in Object and Array types that make common operations more manageable and less error-prone. You will then see how to easily build more sophisticated and expressive program structures with classes and inheritance. In the end, we will cover Sets, Maps, and Symbols, which are the new types introduced in ECMAScript 6 to add new behaviors and allow you to create simple and powerful modules. By the end of the book, you will be able to produce more efficient, expressive, and simpler programs using the new features of ECMAScript. Style and approach This book will follow a modular approach covering independent recipes on different features of ECMAScript throughout the book.