Getting Started with Gulp – Second Edition
¥54.49
"Key Features ?Gain a solid understanding of Gulp and write your own custom tasks from scratch ?Discover ways to add additional functionality to improve your tasks ?Get up-and-running with new features added to the latest version of Gulp Book De*ion This book is a hands-on guide to get you up to speed with gulp. You will quickly learn how to install, configure, and run your own build system. It will instill you with the ability to automate several common development tasks to vastly improve your development workflow. This book first demonstrates various Gulp use cases before running through the steps of configuring, running, and customizing Gulp, providing you with core concepts of gulp, node.js, and npm. Diving a bit deeper into the gulp ecosystem, we will discuss when and why to use a node module instead of a gulp plugin. We will also go over a few issues that we can run into while using gulp and learn about ways to work around them to improve your gulp experience. By the end of this book, you will be able to create your very own gulp build from scratch, create and maintain tasks and project builds, and automate your workflow with plugins and custom tasks. What you will learn ?How to use a command-line interface. ?Learn about Gulp, Node.js, and npm and how they work together. ?Create a Gulpfile from scratch and implement it into a project. ?Write basic tasks that will concatenate, minify, compress, and pre-process your files. ?Write advanced tasks that will run a local server, sync file changes to your browser, and allow you to write client-side JavaScript using ES2015. "
Software Architecture with Python
¥90.46
"Key Features ?Identify design issues and make the necessary adjustments to achieve improved performance ?Understand practical architectural quality attributes from the perspective of a practicing engineer and architect using Python ?Gain knowledge of architectural principles and how they can be used to provide accountability and rationale for architectural decisions Book De*ion This book starts off by explaining how Python fits into an application architecture. As you move along, you will understand the architecturally significant demands and how to determine them. Later, you'll get a complete understanding of the different architectural quality requirements that help an architect to build a product that satisfies business needs, such as maintainability/reusability, testability, scalability, performance, usability, and security. You will use various techniques such as incorporating DevOps, Continuous Integration, and more to make your application robust. You will understand when and when not to use object orientation in your applications. You will be able to think of the future and design applications that can scale proportionally to the growing business. The focus is on building the business logic based on the business process documentation and which frameworks are to be used when. We also cover some important patterns that are to be taken into account while solving design problems as well as those in relatively new domains such as the Cloud. This book will help you understand the ins and outs of Python so that you can make those critical design decisions that not just live up to but also surpass the expectations of your clients. What you will learn ?Build programs with the right architectural attributes ?Use Enterprise Architectural Patterns to solve scalable problems on the Web ?Understand design patterns from a Python perspective ?Optimize the performance testing tools in Python ?Deploy code in remote environments or on the Cloud using Python ?Secure architecture applications in Python About the Author Anand Balachandran Pillai is an Engineering and Technology professional with over 18 years of experience in the software industry in Product Engineering, Software Design & Architecture and Research. He has a Bachelor's degree in Mechanical Engineering from the Indian Institute of Technology, Madras. He has worked at companies such as Yahoo!, McAfee, and Infosys in the roles of Lead Engineer and Architect in product development teams, to build new products. His interests lie in Software Performance Engineering, High Scalability Architectures, Security and Open source communities. He often works with startups in lead technical or consulting role. He is the founder of the Bangalore Python Users Group and a Fellow of the Python Software Foundation (PSF). Anand is currently working as Senior Architect of Yegii Inc. "
Windows Server 2016 Hyper-V Cookbook - Second Edition
¥107.90
Save time and resources by getting to know the best practices and intelligence from industry experts About This Book This book helps you gain a fresh perspective through a recipe-based approach on the new Microsoft Server 2016 Hyper-V Over 80 recipes to help you master the administrative tasks of Hyper-V and get to grips with advanced solutions and techniques for virtualization These hands-on advanced recipes will help you deploy, maintain, and upgrade Hyper-V virtual machines Who This Book Is For This book is for Hyper-V administrators who are looking to take advantage of all exciting new features that Microsoft Server 2016 Hyper-V has to offer. What You Will Learn Install and manage Hyper-V in Full, Server Core, and Nano Server Get to know how to migrate and upgrade physical and virtual machines Configure disks, network, memory, security, and auditing settings for virtual machines Take a deep dive into high availability and disaster recovery Save time and money by getting to grips with PowerShell automation Understand the new features around network and nested virtualization, distributed storage QoS, Hyper-V Replica, and much more Gain a full view of your virtual machines and host servers through monitoring, reporting, and troubleshooting tips In Detail Hyper-V is a Windows-based, very cost-effective virtualization solution with easy-to-use and well-known administrative consoles. With this book on your side you will master the worlds of Hyper-V deployment, migration, and management by learning tips, tricks, and best practices, especially when it comes to advanced-level tasks. You will learn how to quickly deploy and automate multiple VMs, and support Hyper-V clusters through different installation methods. You will learn the concepts efficiently with the help of up-to-date real-world examples and improve the scalability and efficiency of large-scale VM deployments with Nano Server. By the end of this book, you will be an ace Windows Server 2016 Hyper-V with the skills needed to administer and manage it effectively and survive in the brave new world of mobile-first, cloud-first. Further, take advantage of bonus appendix explaining Hyper-V and backup architecture and the difference between versions. Style and approach This advanced-level book provides step-by-step recipes on real-world examples so you can get practical, hands-on experience of the subjects.
Augmented Reality Game Development
¥80.65
Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokémon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player’s avatar on a map Use the mobile device’s camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game’s mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.
Working with Odoo 10 - Second Edition
¥90.46
Configure, manage, and customize Odoo to build professional-level business applications About This Book Build an Odoo module and integrate it with other platforms through this practical guide This book is the perfect companion to help you customize your Odoo installations for your enterprise requirements Use project management along with analytics for better reporting Who This Book Is For This book is for those who have not used Odoo before, allowing you to learn advanced-level features with Odoo such as creating your own custom modules. You do not need any knowledge of Odoo. What You Will Learn Configure a functioning customer relationship management system Set up a purchasing and receiving system Implement manufacturing operations and processes using real-world examples Discover the capabilities of Odoo's financial accounting and reporting features Integrate powerful human resource applications Utilize Odoo's project management application to organize tasks Customize Odoo without writing a line a code In Detail Odoo is a comprehensive set of open-source enterprise management applications. Now with Odoo 10, you have access to a powerful website builder, integrated e-commerce features, and a fast-growing community to help transform and modernize your business. You will start with how to set up Odoo online and on your own server. You’ll then configure the basic company settings required to quickly getting your first Odoo system up and running. Later you’ll explore Customer Relationship Management in Odoo and and their importance in today's modern business environment. Next we will deep dive into purchasing application with Odoo and learn some of the primary functionalities of ERP systems for manufacturing operations. You will then use analytic accounting to provide better reporting. Finally you will walk through the recent Odoo 10 features with respect to the community and enterprise edition giving you complete understanding of what Odoo can do for you no matter the reason! Style and approach This fast-paced, step-by-step guide will show you everything you need to know about the Odoo module ecosystem through practical and real-world examples.
Implementing DevOps on AWS
¥80.65
Bring the best out of DevOps and build, deploy, and maintain applications on AWS About This Book Work through practical examples and gain DevOps best practices to successfully deploy applications on AWS Successfully provision and operate distributed application systems and your AWS infrastructure using DevOps Perform Continuous Integration and deployment and fine-tune the way you deliver on AWS Who This Book Is For This book is for system administrators and developers who manage AWS infrastructure and environments and are planning to implement DevOps in their organizations. Those aiming for the AWS Certified DevOps Engineer certification will also find this book useful. Prior experience of operating and managing AWS environments is expected. What You Will Learn See the difference between Object Oriented Programming and Protocol Oriented Programming See the difference between reference and value types and when to use each Find out how we can leverage the tuple to reduce the complexity of our code Discover what protocols are and how to use them See how to implement protocol extensions to create a very flexible code base Learn how to implement several design patterns in a Protocol-Oriented approach Learn how to solve real-world design issues with protocol-oriented programming In Detail Knowing how to adopt DevOps in your organization is becoming an increasingly important skill for developers, whether you work for a start-up, an SMB, or an enterprise. This book will help you to drastically reduce the amount of time spent on development and increase the reliability of your software deployments on AWS using popular DevOps methods of automation. To start, you will get familiar with the concept of IaC and will learn to design, deploy, and maintain AWS infrastructure. Further on, you’ll see how to design and deploy a Continuous Integration platform on AWS using either open source or AWS provided tools/services. Following on from the delivery part of the process, you will learn how to deploy a newly created, tested, and verified artefact to the AWS infrastructure without manual intervention. You will then find out what to consider in order to make the implementation of Configuration Management easier and more effective. Toward the end, you will get to know the tricks and tips to optimize and secure your AWS environment. By the end of the book, you will have mastered the art of applying AWS to DevOps in your organization Style and approach This book is packed full of real-world examples demonstrating use cases that help you deploy DevOps best practices on AWS.
Mastering Unity 5.x
¥90.46
Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! About This Book Become a Unity master by creating a practical, in-depth game-development project with Unity Use advanced C# *ing to unlock the complete potential of Unity 5 Use Version Control to Effectively Manage and Scale your workflow Who This Book Is For If you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is the book for you. Basic knowledge of C# programming is assumed. What You Will Learn Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game Create enemy characters that act intelligently and make reasoned decisions Use data files to save and restore game data in a way that is platform-agnostic Get started with VR development Use Navigation Meshes, Occlusion Culling, and the Profiler tools Work confidently with GameObjects, Rotations, and Transformations Understand specific gameplay features such as AI enemies, inventory systems, and level design In Detail Do you want to take the leap from being an everyday Unity developer to being a pro game developerThen look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book takes an in-depth focus on a practical project with Unity, building a first-person game with many features. You’ll dive deep into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we’ll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and * NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; and how to work with version control, and more. By the end of this book, you’ll have developed sufficient competency in Unity development to produce fun games with confidence. Style and approach This book takes a step-by-step, practical tutorial approach. You will create an advanced level Unity game with an emphasis on leveraging the advanced Unity 5 features. You will make the most of the Unity 5 advanced features while you develop the game in its entirety.
Mastering SFML Game Development
¥80.65
Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and flashier graphics. Use advanced lighting techniques to add that extra touch of sophistication. Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes Get a complete grip on the best practices and industry grade game development design patterns used for AAA projects In Detail SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient. Style and approach This book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.
NHibernate 4.x Cookbook - Second Edition
¥90.46
Over 90 incredible and powerful recipes to help you efficiently use NHibernate in your application About This Book · Master the full range of NHibernate features through detailed example recipes that you can quickly apply to your own applications· Reduce hours of application development time and get a better application architecture and improved performance· Create, maintain, and update your database structure automatically with the help of NHibernate Who This Book Is For This book is written for .NET developers who want to use NHibernate and those who want to deepen their knowledge of the platform. Examples are written in C# and XML. Some basic knowledge of SQL is assumed. If you build .NET applications that use relational databases, this book is for you. What You Will Learn · Create a persistent object model to move data in and out of your database· Build the database from your model automatically· Configure NHibernate for use with WebForms, MVC, WPF, and WinForms applications· Create database queries using a variety of methods· Improve the performance of your applications using a variety of techniques· Build an infrastructure for fast, easy, test-driven development of your data access layer· Implement entity validation, auditing, full-text search, horizontal partitioning (sharding), and spatial queries using NHibernate Contrib projects In Detail NHibernate is a mature, flexible, scalable, and feature-complete open source project for data access. Although it sounds like an easy task to build and maintain database applications, it can be challenging to get beyond the basics and develop applications that meet your needs perfectly. NHibernate allows you to use plain SQL and stored procedures less and keep focus on your application logic instead. Learning the best practices for a NHibernate-based application will help you avoid problems and ensure that your project is a success. The book will take you from the absolute basics of NHibernate through to its most advanced features, showing you how to take full advantage of each concept to quickly create amazing database applications. You will learn several techniques for each of the four core NHibernate tasks—configuration, mapping, session and transaction management, and querying—and which techniques fit best with various types of applications. In short, you will be able to build an application using NHibernate by the end of the book. You will also learn how to best implement enterprise application architecture patterns using NHibernate, leading to clean, easy-to-understand code and increased productivity. In addition to new features, you will learn creative ways to extend the NHibernate core, as well as gaining techniques to work with the NHibernate search, shards, spatial, envers, and validation projects. Style and approach This book contains recipes with examples organized in functional areas, each containing step-by-step instructions on everything necessary to execute a particular task. The book is designed so you can read it from start to end or just open up any chapter and start following the recipes.
Getting Started with Terraform
¥71.93
Build, combine, and launch infrastructure in a fast, secure, and effective manner About This Book An up-to-date and comprehensive resource on Terraform that lets you quickly and efficiently launch your infrastructure Learn how to implement your infrastructure as code and make secure, effective changes to your infrastructure Learn to build multi-cloud fault-tolerant systems and simplify the management and orchestration of even the largest scale and most complex cloud infrastructures Who This Book Is For This book is for developers and operators who already have some exposure to working with infrastructure but want to improve their workflow and introduce infrastructure as a code practice. Knowledge of essential Amazon Web Services components (EC2, VPC, IAM) would help contextualize the examples provided. Basic understanding of Jenkins and Shell *s will be helpful for the chapters on the production usage of Terraform. What You Will Learn Understand what Infrastructure as Code (IaC) means and why it matters Install, configure, and deploy Terraform Take full control of your infrastructure in the form of code Manage complete complete infrastructure, starting with a single server and scaling beyond any limits Discover a great set of production-ready practices to manage infrastructure Set up CI/CD pipelines to test and deliver Terraform stacks Construct templates to simplify more complex provisioning tasks In Detail Terraform is a tool used to efficiently build, configure, and improve production infrastructure. It can manage existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up complete management of infrastructure with Terraform, starting with the basics of using providers and resources. This book is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. It finishes with the complete workflow of managing a production infrastructure as code – this is achieved with the help of version control and continuous integration. At the end of this book, you will be familiar with advanced techniques such as multi-provider support and multiple remote modules. Style and approach This book focuses on providing the practical skills required to make full use of Terraform. It will take the readers slowly from very small infrastructure templates to the managing complex systems, all by using concrete examples, evolving over the course of the book.
Never Goodnight
¥110.46
The cult Swedish graphic novel that inspired the critically acclaimed Lukas Moodysson film We Are the Best! Coco, Klara and Mathilda have known each other since primary school, where they met in folk dancing class. Now they’re almost teenagers, and their anarchist ideals and dreams of forming a world-beating punk band set them apart from the other girls at school. They can’t play any instruments, practice with pillows and pans, and keep getting told that punk is dead. But they’re not going to let any of those things get in their way… Published in English for the first time, Never Goodnight is a hilarious and life-affirming memoir which will remind you that all you need in life is your best friends, a can of hairspray and three guitar chords.
The Monster Trilogy
¥68.28
Dracula Unbound, Frankenstein Unbound and Moreau’s Other Island all together in one eBook. All of Aliss’ Monster Trilogy in one place. Moreau’s Other Island Welcome to Dr Moreau’s other island. Place of untold horros. Home of the Beast Men… Available for the first time in eBook. He stands very tall, long prosthetic limbs glistening in the harsh sun, withered body swaying, carbine and whip clasped in artificial hands. Man-beasts cower on the sand as he brandishes his gun in the air. He is Dr Moreau, ruler of the fabulous, grotesque island, where humans are as brutes and brutes as humans, where the future of the entire human race is being reprogrammed. The place of untold horrors. The place of the New Man. Frankenstein Unbound When Joe Bodenland is suddenly transported back in time to the year 1816, his first reaction is of eager curiosity rather than distress… This is Aldiss’ response to Mary Shelley’s Frankenstein, available for the first time in eBook. When Joe Bodenland is suddenly transported back in time to the year 1816, his first reaction is of eager curiosity rather than distress. Certainly the Switzerland in which he finds himself, with its charming country inns, breathtaking landscapes and gentle, unmechanised pace of life, is infinitely preferable to the America of 2020 where the games of politicians threaten total annihilation. But after meeting the brooding young Victor Frankenstein, Joe realises that this world is more complex than the one he left behind. Is Frankenstein real, or are both Joe and he living out fictional lives? Dracula Unbound A dramatic reworking of the vampire myth in a way that only Brian Aldiss can… Available for the first time in eBook. When Bram Stoker was writing his famous novel, Dracula, at the end of the 19th century he received a visitor named Joe Bodenland. While the real Count Dracula came from the distant past, Joe arrived from Stoker’s future – on a desperate mission to save humanity from the undead.

购物车
个人中心

