Mastering LOB Development for Silverlight 5: A Case Study in Action
¥107.90
This highly practical, expert level tutorial teaches you to build a Line of Business application with the aid of a case study which gradually builds throughout the book. It also includes a jumpstart chapter for developers coming from other technologies. If you already have a firm grasp of Silverlight development and are keen to advance your specialist knowledge of Line of Business (LOB) application development, then Expert Line of Business Application Development for Silverlight 5: Quick Start Guide is for you. If you are a developer with experience of other technologies, you may also find this book useful.
FreeSWITCH Cookbook
¥54.49
This is a problem-solution approach to take your FreeSWITCH skills to the next level, where everything is explained in a practical way. If you are a system administrator, hobbyist, or someone who uses FreeSWITCH on a regular basis, this book is for you. Whether you are a FreeSWITCH expert or just getting started, this book will take your skills to the next level.
Elgg 1.8 Social Networking
¥80.65
This book provides more than just a step-by-step guide to installing and using Elgg. It includes practical advice gained through experience on what it takes to deploy and maintain an Elgg-based site. If you are a software developer or are familiar with PHP, it provides both a tutorial-based introduction and a quick reference guide so that you can quickly extend and customize Elgg. If you want to create a social networking site using Elgg and do not have a background in software development, this book provides all the information and advice that you need written just for you. If you are a developer, it also contains valuable tutorials and reference material so that you can begin writing code right away.
Oracle Essbase 11 Development Cookbook
¥107.90
This cookbook is full of immediately useable recipes showing you the advanced development techniques when building Essbase Applications and how to take these applications further. This cookbook offers practical, task-based, and immediately usable recipes covering a wide range of advanced development techniques to build Essbase Applications and take them further. In addition to its cookbook style, which ensures the solutions are presented in a clear step-by-step manner, its explanations go into great detail, which makes it good learning material for everyone who has experience in Essbase and wants to improve. The book is designed in such a way that you can either read it chapter by chapter or refer to recipes that you want in no particular order. If you are an experienced Essbase developer, Essbase Database Designer or Database Administrator, then this book is for you. This book assumes that you have good knowledge of Oracle Essbase.
Oracle Service Bus 11g Development Cookbook
¥107.90
This cookbook is full of immediately useable recipes showing you how to develop service and message-oriented (integration) applications on the Oracle Service Bus. In addition to its cookbook style, which ensures the solutions are presented in a clear step-by-step manner, the explanations go into great detail, which makes it good learning material for everyone who has experience in OSB and wants to improve. Most of the recipes are designed in such a way that each recipe is presented as a separate, standalone entity and reading of prior recipes is not required. The finished solution of each recipe is also made available electronically. If you are an intermediate SOA developer who is using Oracle Service Bus to develop service and message-orientated applications on the Oracle Service Bus, then this book is for you. This book assumes that you have a working knowledge of fundamental SOA concepts and Oracle Service Bus.
Drupal 7 Business Solutions
¥90.46
This book takes a step-by-step approach to building a complete business website using Drupal and enhancing it to include modern technology used by cutting-edge companies. All instructions are written in such a way that they make sense to readers of any technical level. This book is for anyone who wants to learn how to set up a website quickly for their business using the super powerful Drupal open source content management software.
Qooxdoo 1.4 Beginner's Guide
¥90.46
This is a Packt beginner's guide. The unique style of the book is to set the requirements for an application, Team Twitter, in the first chapter and apply the concepts in the application as you learn in the following chapters. When you complete this book, you would have developed a complete application. Although the scope of this book is only on the Qooxdoo framework, which is a client side framework, we have explained how to set up one of the RPC servers and demonstrated the end to end application in the Team Twitter. This book is intended for the client side developers who design and develop internet web applications and enterprise web applications. If you want to start developing RIA applications in Qooxdoo, this book would be a great help to jump start your development. If you are already developing Qooxdoo applications, this book will help you to go through the Qooxdoo framework quickly to improve your contribution to your project. This book is also intended for the desktop application developers who want to move into RIA development and develop internet web applications and rich enterprise web applications. It also provides an idea for the Architects and Lead developers to know about Qooxdoo and evaluate the framework. It helps beginners in Qooxdoo to easily set up the development environment and explains the concepts in an order that is easily graspable by beginners.
XNA 4.0 Game Development by Example: Beginner's Guide – Visual Basic Edition
¥80.65
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept de*ion and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.
Inkscape Starter (Microcontent)
¥41.41
A short, simple guide with everything you need to get started, The quickest way to become productive, Learn about the main features and how to use them, Get to know the community and where to get help. If you are new to Inkscape this guide is the perfect companion for getting you off to a flying start. No previous experience with Inkscape is required as you will be walked through downloading Inkscape and installing it on your system. Become productive straightaway as you create your very first vector graphic. The list of resources in this guide will familiarize you with the Inkscape community, which is a valuable part of any Open Source project. Finally, you will see how to use seven key features of Inkscape – including using paths and layers, combining shapes, creating and editing text tools, importing and embedding images, and a list of keyboard shortcuts for text styling - which will allow you to perform simple tasks to learn the basics and set off on your own.
PHP Ajax Cookbook
¥80.65
This book contains a collection of recipes with step-by-step directions to build SEO-friendly websites using standard Ajax tools. Each recipe contains behind-the-scene explanations to PHP Ajax questions. This book is an ideal resource for people who like to add Ajax features to websites and who prefer standards and best practices for building SEO-friendly websites. As the book covers advanced topics, readers need to be aware of basic PHP, JavaScript and XML features.
IBM Sametime 8.5.2 Administration Guide
¥125.34
The IBM Lotus Sametime 8.5.2 Administration Guide uses a practical, no-nonsense approach to give you the essential information you need. Using realistic scenarios, you learn how to configure and maintain your environment to meet your needs and take advantage of the flexibility offered in Sametime 8.5.2. If you are responsible for installing and administering Sametime 8.5.2, then this book is for you. If you’re completely new to Sametime administration, this book will serve as your roadmap. If you’re making the jump from a prior version of Sametime, then you’ll see how Sametime 8.5.2 differs and how you work with the new configuration. Even if you already have Sametime 8.5.2 up and running, this guide will answer those questions you may still have of why and how the various server components work.
Microsoft Dynamics CRM 2011 New Features: The real-world tutorial
¥80.65
This book is packed with practical steps and screenshots to make learning fun and addictive. You will learn to build a complete Airline Compensation Management system using Dynamics CRM 2011. If you want a focused book that gets you up-to-speed with the new features of Microsft Dynamics CRM 2011 then this is the perfect book for you.
Spring Roo 1.1 Cookbook
¥90.46
This is a cookbook full of recipes with the essential code explained clearly and comprehensively. The recipes are organized so well that you will have no problems in using this cookbook as a reference too. Spring Roo 1.1 Cookbook is for developers new to the Spring Roo tool but with experience developing applications using Spring framework, AspectJ, JPA, GWT, and technologies/frameworks supported by Spring Roo. If you are new to the Spring framework, then it is recommended to refer to a text covering Spring, before reading this Cookbook.
Microsoft SharePoint 2010 Development with Visual Studio 2010: Expert Cookbook
¥90.46
This book follows a step-by-step approach to learning the building blocks of SharePoint application development. This book focuses on SharePoint 2010 development using Visual studio 2010. The book provides a hands-on approach to solving problems and creating business solutions for enhancing SharePoint 2010 environment. This book is for .NET developers to understand the building blocks for SharePoint 2010. Although the book can be used by beginners, it is recommended to have understanding of the previous versions of SharePoint. Developing SharePoint solutions needs solid understanding of ASP.NET architecture. The book assumes that the reader is familiar with ASP.NET technology and development concepts.
Drupal 7 Social Networking
¥80.65
This book is packed with clear instructions and careful explanations for creating a powerful social networking site using Drupal 7. With each chapter, you add new features and content until your social network is ready to be released to the Internet where it can grow. By the end of this book, you will have a powerful social network which you can either choose to model on the case-study, or create to your own unique design. This book is aimed at anyone looking to create their own social networking website, including: Businesses – building a social network around a product or service can improve your company profile and increase customer loyalty, while an internal social network gives you employees a place to keep resources, discuss ideas, raise concerns, and keep up to date on company policies. Hobbyists – create a community around your hobbies and interests; create a local or distributed user group. Organizations and charities – raise your profile, promote your events, services, and fundraisers, and get help from the community in organizing them. Families – for large families based across the country or across the globe, keep up to date with everyone, and let everyone know what you are up to. You don't need any experience of Drupal or PHP to use this book. If you are a Drupal user you will find this book a great way to rapidly tailor an existing installation into a socially orientated website.
QGIS Blueprints
¥90.46
Develop analytical location-based web applications with QGIS About This Book Tame geographic information workflows with QGIS blueprints for smart web applications Create geographic web applications using QGIS and free/open source software Blueprints provide real-world applications covering many use cases Who This Book Is For This book encompasses relatively experienced GIS developers who have a strong grounding in the fundamentals of GIS development. They will have used QGIS before, but are looking to understand how to develop more complex, layered map applications that expose various data sets, utilize different visualizations, and are consumable (usable) by end users What You Will Learn Review geographic information principles and the application of these principles in the QGIS free/open source ecosystem Perform advanced analysis with site selection, hydrologic, and topological networks Build performant web applications by tile caching and generating static assets Provide collaborative editing capabilities for your team or community Develop custom and dynamic analysis and visualization capabilities Select the best components from desktop and web, for your use case Integrate it with social media and crowdsourcing In Detail QGIS, the world’s most popular free/open source desktop geographic information system software, enables a wide variety of use cases involving location – previously only available through expensive specialized commercial software. However, designing and executing a multi-tiered project from scratch on this complex ecosystem remains a significant challenge. This book starts with a primer on QGIS and closely related data, software, and systems. We’ll guide you through six use-case blueprints for geographic web applications. Each blueprint boils down a complex workflow into steps you can follow to reduce time lost to trial and error. By the end of this book readers should be able to build complex layered applications that visualize multiple data sets, employing different types of visualization, and give end users the ability to interact with and manipulate this data for the purpose of analysis. Style and approach This is a comprehensive guide to the application of QGIS and free/open source software in creating web applications from analysis. Step-by-step blueprints guide the reader through analytical and web development topics and designs.
Getting Started with Python and Raspberry Pi
¥71.93
Learn to design and implement reliable Python applications on the Raspberry Pi using a range of external libraries, the Raspberry Pis GPIO port, and the camera module About This Book Learn the fundamentals of Python *ing and application programming Design user-friendly command-line and graphical user interfaces A step-by-step guide to learning Python programming with the Pi Who This Book Is For This book is designed for those who are unfamiliar with the art of Python development and want to get to know their way round the language and the many additional libraries that allow you to get a full application up and running in no time. What You Will Learn Fundamentals of Python applications Designing applications for multi-threading Interacting with electronics and physical devices Debugging applications when they go wrong Packaging and installing Python modules User interface design using Qt Building easy to use command-line interfaces Connecting applications to the Internet In Detail The Raspberry Pi is one of the smallest and most affordable single board computers that has taken over the world of hobby electronics and programming, and the Python programming language makes this the perfect platform to start coding with. The book will start with a brief introduction to Raspberry Pi and Python. We will direct you to the official documentation that helps you set up your Raspberry Pi with the necessary equipment such as the monitor, keyboard, mouse, power supply, and so on. It will then dive right into the basics of Python programming. Later, it will focus on other Python tasks, for instance, interfacing with hardware, GUI programming, and more. Once you get well versed with the basic programming, the book will then teach you to develop Python/Raspberry Pi applications. By the end of this book, you will be able to develop Raspberry Pi applications with Python and will have good understanding of Python programming for Raspberry Pi. Style and approach An easy-to-follow introduction to Python *ing and application development through clear conceptual explanations backed up by real-world examples on the Raspberry Pi.
Blender 3D By Example
¥80.65
Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! About This Book Give life to a character within a full animated short film by learning the rigging and animation process Make use of the powerful tools available in Blender to produce professional-quality 3D characters and environments Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects. What You Will Learn Understand the basics of 3D and how to navigate your way around the Blender interface Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves Discover the power of the texture paint tool in order to add color to the haunted house Get to know the Cycles render engine by creating different materials for the house and the environment In Detail Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based on four concrete projects, with increasing levels of difficulty. Each chapter will teach you how to create these projects step-by-step. New tools and techniques are introduced in a theoretical and practical way, so you can apply them in your own projects later.
Dart By Example
¥80.65
Design and develop modern web applications with Google's bold and productive language through engaging example projects About This Book Full of engaging and varied example projects to equip you to build your own web applications Learn the Dart language and key libraries Productively create fast and reliable web applications Who This Book Is For If you are a front- or back-end web developer who is looking to build complex full-featured web applications without the quagmire of disconnected JavaScript frameworks, this book is a practical walkthrough of substantial applications that will have you and your team coding Dart in a productive manner. This book will give you a compiled, optional typed, scalable environment to rapidly develop applications. As Dart was designed to be familiar, any developer with even a small amount of knowledge of JavaScript or another programming language will be at home with the language immediately and will be coding quickly. What You Will Learn Master the core Dart language, type system, and key development tools Connect to existing web services, process JSON, and create your own framework for the data display Run and debug the Dart server and web applications and compile them in JavaScript Handle form data and encryption Build and deploy server applications on the major OSes and implement the REST API Work with PostgreSQL—an industry standard relational database system Create robust applications with unit tests, documentation, and diagnostic logging Develop command-line applications, and explore the key data structures and libraries In Detail Designed to create next generation apps, Google’s Dart offers a much more robust framework and also supersedes JavaScript in several aspects. Familiar yet innovative, compact yet scalable, it blows away the accumulated JavaScript legacy limitations. Dart was designed for great tool-ability and developer productivity, allowing you to create better application faster than before. Google chose it for their billion dollar advertising business and you have its power for your projects too. This book will introduce you the Dart language starting from its conception to its current form, and where it headed is through engaging substantial practical projects. You will be taken through building typical applications and exploring the exciting new technologies of HTML5. With example code projects such as a live data monitoring and viewing system, a blogging system, a slides presentation application, and more, then this book will walk you through step by step through building data-driven web applications with ease and speed. Style and approach A varied collection of compelling practical Dart projects that are developed progressively with full explanations of concepts and implementation. Each project introduces features of the language and environment, demonstrating how Dart can be used in rich structured web applications.
Groovy for Domain-specific Languages - Second Edition
¥90.46
Extend and enhance your Java applications with domain-specific *ing in Groovy About This Book Build domain-specific mini languages in Groovy that integrate seamlessly with your Java apps with this hands-on guide Increase stakeholder participation in the development process with domain-specific *ing in Groovy Get up to speed with the newest features in Groovy using this second edition and integrate Groovy-based DSLs into your existing Java applications. Who This Book Is For This book is for Java software developers who have an interest in building domain *ing into their Java applications. No knowledge of Groovy is required, although it will be helpful. This book does not teach Groovy, but quickly introduces the basic ideas of Groovy. An experienced Java developer should have no problems with these and move quickly on to the more involved aspects of creating DSLs with Groovy. No experience of creating a DSL is required. What You Will Learn Familiarize yourself with Groovy *ing and work with Groovy closures Use the meta-programming features in Groovy to build mini languages Employ Groovy mark-up and builders to simplify application development Familiarize yourself with Groovy mark-up and build your own Groovy builders Build effective DSLs with operator overloading, command chains, builders, and a host of other Groovy language features Integrate Groovy with your Java and JVM based applications In Detail The times when developing on the JVM meant you were a Java programmer have long passed. The JVM is now firmly established as a polyglot development environment with many projects opting for alternative development languages to Java such as Groovy, Scala, Clojure, and JRuby. In this pantheon of development languages, Groovy stands out for its excellent DSL enabling features which allows it to be manipulated to produce mini languages that are tailored to a project’s needs. A comprehensive tutorial on designing and developing mini Groovy based Domain Specific Languages, this book will guide you through the development of several mini DSLs that will help you gain all the skills needed to develop your own Groovy based DSLs with confidence and ease. Starting with the bare basics, this book will focus on how Groovy can be used to construct domain specific mini languages, and will go through the more complex meta-programming features of Groovy, including using the Abstract Syntax Tree (AST). Practical examples are used throughout this book to de-mystify these seemingly complex language features and to show how they can be used to create simple and elegant DSLs. Packed with examples, including several fully worked DSLs, this book will serve as a springboard for developing your own DSLs. Style and approach This book is a hands-on guide that will walk you through examples for building DSLs with Groovy rather than just talking about "metaprogramming with Groovy". The examples in this book have been designed to help you gain a good working knowledge of the techniques involved and apply these to producing your own Groovy based DSLs.
Learning Unity iOS Game Development
¥80.65
Build exciting games with Unity on iOS and publish them on the App Store About This Book Take advantage of Unity 5's new tools to create a fully interactive mobile game Learn how to connect your iTunes developer account and use Unity 5 to communicate with it Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn Create your own iTunes Connect Developer account and create an app within it Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 Construct a game using C# that allows users to interactively control the game character Use Unity 5's editor window to create a custom editor tool specific for the game made in the book Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods Use all game features so the player is able to fully navigate menus between the front menu and in the game state Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you’ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple’s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.

购物车
个人中心

