万本电子书0元读

万本电子书0元读

3D Game Development with Microsoft Silverlight 3: Beginner's Guide
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
Gaston C. Hillar
¥90.46
This book takes a step-by-step approach to building a complete interactive 3D game using Silverlight and enhancing it through its related technologies. The book focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. It uses illustrations, screenshots, and interactive experiences to understand the most complex topics related to the 3D scenes. This book is designed primarily for C# developers with basic knowledge of the Visual Studio IDE who want to develop online 3D games using Silverlight or create interactive 3D scenes for a web site with animated models. No prior experience in 3D programming, 3D animation, or Silverlight is required. The book is also aimed at 3D developers who want to improve their online content, offering innovative 3D models in action.
Asterisk 1.4 : The Professional’s Guide
Asterisk 1.4 : The Professional’s Guide
Colman Carpenter
¥80.65
Employing a comprehensive handbook-style approach, this easy-to-follow book shows the reader various means of implementing the power of Asterisk in a commercial environment. In next to no time, the reader will gain a deeper understanding of many of the issues faced by Asterisk consultants and the solutions they believe work best. Primarily aimed at Asterisk Professionals, this book provides real-world insight for Asterisk Network Administrators and System Implementers in the commercial environment. This book is not for newcomers to Asterisk. Readers are expected to be experienced with installing and administering Asterisk systems.
Building Enterprise Ready Telephony Systems with sipXecs 4.0
Building Enterprise Ready Telephony Systems with sipXecs 4.0
Michael W. Picher
¥80.65
This book was written to be a step by step approach to building a communications system for any organization. Care was taken to clearly illustrate with diagrams and screen shots all of the steps and concepts along the way. This book is written for network engineers who have been asked to deploy and maintain communications systems for their organizations.
Expert Cube Development with Microsoft SQL Server 2008 Analysis Services
Expert Cube Development with Microsoft SQL Server 2008 Analysis Services
Alberto Ferrari
¥90.46
This is a practical tutorial for Analysis Services that shows readers how to solve problems commonly encountered while designing cubes, and explains which features of Analysis Services work well and which should be avoided. The book walks through the whole cube development lifecycle, from building dimensions, cubes and calculations to tuning and moving the cube into production. This book is aimed at Analysis Services developers who already have some experience but who want to go into more detail on advanced topics, and who want to learn best practices for cube design.
Oracle Essbase 9 Implementation Guide
Oracle Essbase 9 Implementation Guide
Joseph Sydney Gomez
¥107.90
This book uses a practical step-by-step approach with the next chapter always building on the knowledge foundation created by the previous chapter. Understanding and really grasping the multidimensional concept is difficult enough without a lot of confusing jargon thrown in. This book speaks to the reader in plain English with plenty of easy-to-follow examples. You will create, build, and maintain data for a fictional automobile company. This book is primarily for the IT professional who has a good understanding of IT principles and processes but is a multidimensional OLAP novice. Experienced OLAP professionals will also gain insight from this book. Simply put, if you are in the IT field and wish to gain a functional level of knowledge in the world of Oracle Essbase, whether it be for a developer role or a PM or BA role, this is the book you need.
Small Business Server 2008 – Installation, Migration, and Configuration
Small Business Server 2008 – Installation, Migration, and Configuration
David Overton
¥71.93
This book presents step-by-step guidance through the installation and configuration process with the help of numerous screenshots. It contains many snippets of information and guidance on decision making. As every eventuality can't be covered, there are links to online information as well as pointers to forums the author personally interacts with to answer additional questions. This book is designed for anyone who needs to install and configure SBS 2008. You don't need to be a technical consultant who wants to tweak every setting to become an SBS success. This book will help those with a basic understanding of technology and a desire to install and use SBS 2008 quickly and continue with their business.
DWR Java AJAX Applications
DWR Java AJAX Applications
Sami Salkosuo
¥71.93
The initial part guides the reader through the features of DWR and how it works to make the developer ready for practical implementation. The later part contains plenty of code (with explanations) and graphical interface-driven step-by-step examples, which the reader can try out while surfing through the book to learn by doing. This book is written for competent Java developers and assumes that you are a professional rather than hobbyist. You should be familiar with the concepts of programming, Web 2.0, and AJAX.
Learning jQuery, Third Edition
Learning jQuery, Third Edition
Jonathan Chaffer
¥71.93
Step through each of the core concepts of the jQuery library, building an overall picture of its capabilities. Once you have thoroughly covered the basics, the book returns to each concept to cover more advanced examples and techniques. This book is for web designers who want to create interactive elements for their designs, and for developers who want to create the best user interface for their web applications. Basic JavaScript programming and knowledge of HTML and CSS is required. No knowledge of jQuery is assumed, nor is experience with any other JavaScript libraries.
Unity 3.x Game Development by Example Beginner's Guide
Unity 3.x Game Development by Example Beginner's Guide
Ryan Henson Creighton
¥80.65
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
SAP NetWeaver MDM 7-1 Administrators Guide
SAP NetWeaver MDM 7-1 Administrators Guide
Uday Rao
¥125.34
This book is written in an easy-to-read style, with a strong emphasis on real-world, practical examples with step-by-step explanations. This book will appeal to administrators who are responsible for implementing and managing SAP NetWeaver MDM in their systems. Basic knowledge of MDM is desirable, but not knowledge of SAP NetWeaver MDM. If you are already familiar with NetWeaver it will be easy for you to follow the book.
Oracle Information Integration, Migration, and Consolidation
Oracle Information Integration, Migration, and Consolidation
Tom Laszewski
¥99.18
This enormously practical guide, interspersed with numerous real-life case studies and actual business scenarios, shows readers when, where, and how to use Oracle's wide range of data integration products. If you are a DBA, application or data architect, or data integration specialist who is running an Oracle database or middleware and you want to learn about the latest on Oracle's information integration platform, then this book is for you. You can also benefit from this book if you are an application developer or technical and project lead with a focus on master data management, data warehousing, and data consolidation. You should have working experience with Oracle Database, data integration, consolidation, and migration, as well as some familiarity with integration middleware products and information service buses.
Unreal Development Kit 3: Beginners Guide
Unreal Development Kit 3: Beginners Guide
Richard Moore
¥71.93
This beginner's guide focuses on getting you quickly through all the major learning points in a smooth, logical order. You'll also learn how to avoid some common pitfalls. Aspiring game developers who want to learn how to create their own levels, maps, game worlds and environments. You don’t need game design or game development experience and no experience of UDK is required
PostgreSQL 9 Administration Cookbook LITE: Configuration, Monitoring and Mainten
PostgreSQL 9 Administration Cookbook LITE: Configuration, Monitoring and Mainten
Simon Riggs
¥35.96
This book is for Sysadmins, Database Administrators, Architects, Developers, and anyone with an interest in planning for or running live production databases. The book assumes that you are familiar with the basic operation of PostgreSQL.
Oracle Enterprise Manager Grid Control 11g R1: Business Service Management
Oracle Enterprise Manager Grid Control 11g R1: Business Service Management
Ashwin Kumar Karkala
¥107.90
A practical, focused tutorial, this book will show you how to use Oracle Enterprise Manager Grid Control 11g R1 to deliver Business Service Management (BSM). Best practices cutting across multiple product verticals like Database, Middleware, Packaged Applications, and Custom Business Services are also covered. If you are a System Administrator or Application Administrator who is responsible for Business Service Management (BSM) using Oracle Enterprise Manager Grid Control 11g R1, then this book is for you. You need basic knowledge of Middleware/Application Servers, Business Service Management, and Oracle Enterprise Manager Grid Control.
Learning Stencyl 3.x Game Development: Beginner's Guide
Learning Stencyl 3.x Game Development: Beginner's Guide
Innes Borkwood
¥80.65
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.
Instant Redis Optimization How-to
Instant Redis Optimization How-to
Arun Chinnachamy
¥45.77
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. This book is written in a concise, focused style with numerous practical and hands-on recipes and examples. If you want to leverage Redis to create blazing fast applications, then this book is for you.This book is for developers who are already proficient in programming and traditional databases and want to start learning about Redis for its simplicity and fast performance. A basic understanding of Linux and proficiency in a programming language are required to get the most out of this book.
Instant Yii 1.1 Application Development Starter
Instant Yii 1.1 Application Development Starter
Jacob Mumm
¥41.41
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. A concise guide that delivers immediate results with practical recipes that give you useful hints and tips on avoiding the pitfalls in Eclipse 4 development.This book is aimed at developers with some basic programming experience and a general understanding of relational databases, or anyone who is ready to take their development to the next level with framework-driven development. A basic understanding of MySQL, PHP, HTML, and HTTP is expected.
Getting Started with nopCommerce
Getting Started with nopCommerce
Brandon Atkinson
¥63.21
A friendly, tutorial style book, which will help you learn your way through creating a live storefront with nopCommerce in a step-by-step manner.Getting Started with nopCommerce is for anyone who wants to sell products online using nopCommerce. If you are a non-technical person and are discouraged by the complexity of this powerful e-commerce application, then this book is for you.
phpList 2 E-mail Campaign Manager
phpList 2 E-mail Campaign Manager
David Young
¥71.93
This is a step-by-step comprehensive tutorial with plenty of screenshots for easier and quicker learning and real-world examples for good pickup. This book is aimed at content creators and distributors who want to up their game to a full e-mail distribution engine. Further, it will certainly appeal to you if you are technically inclined and would rather roll your own system than use an off-the-shelf product. You are assumed to be familiar with the basic concepts of e-mail, editing text files, and managing remote files with FTP / SFTP. Advanced topics will teach you to get your hands dirty in some of PHPList's open-source code.
haXe 2 Beginner's Guide
haXe 2 Beginner's Guide
Benjamin Dasnois
¥80.65
This book is part of the Packt Beginner's Guide series. Written in an engaging style, it offers step-by-step examples with screenshots at key steps and clear explanation of what is happening in each task. This book is written for both Beginners and Developers who want to learn this multi-platform programming language to build web applications from scratch.
OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook
David Wolff
¥90.46
This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.