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Mastering Backbone.js
Mastering Backbone.js
Abiee Echamea
¥90.46
Design and build scalable web applications using Backbone.jsAbout This BookLevel up your Backbone.js skills and create professional web applications with the best practicesUse the Backbone.js components in the right way and avoid maintenance nightmaresImprove your development workflow from application design to deploymentApply the best practices given in this tutorial to solve day-to-day problems in your applicationsWho This Book Is ForThis book is for those developers who know the basic concepts of Backbone.js and want to build scalable applications with it. If you are looking for the best practices of using Backbone.js applied to real work applications, this book is for you. You will be able to apply architectural principles to create amazing web applications easily.What You Will LearnBuild web applications that scale with Backbone.jsDesign a powerful architecture that eliminates maintenance nightmaresUse common patterns and best practices in Backbone.js web applications developmentsPack your applications to be deployed to production environmentsClean up your code organization to a simple and maintainable architectureTest your components and get confidence with your codeDeal with common scenarios like file uploading and login issuesIn DetailBackbone.js is a popular library to build single page applications used by many start-ups around the world because of its flexibility, robustness and simplicity. It allows you to bring your own tools and libraries to make amazing webapps with your own rules. However, due to its flexibility it is not always easy to create scalable applications with it. By learning the best practices and project organization you will be able to create maintainable and scalable web applications with Backbone.js.With this book you will start right from organizing your Backbone.js application to learn where to put each module and how to wire them. From organizing your code in a logical and physical way, you will go on to delimit view responsibilities and work with complex layouts.Synchronizing models in a two-way binding can be difficult and with sub resources attached it can be even worse. The next chapter will explain strategies for how to deal with these models. The following chapters will help you to manage module dependencies on your projects, explore strategies to upload files to a RESTful API and store information directly in the browser for using it with Backbone.js. After testing your application, you are ready to deploy it to your production environment. The final chapter will cover different flavors of authorization.The Backbone.js library can be difficult to master, but in this book you will get the necessary skill set to create applications with it, and you will be able to use any other library you want in your stack.Style and approachThis book takes a tutorial approach to help you scale your Backbone.js applications. It builds a web application using the best practices and applies architectural design principles to develop maintainable web-apps. Each chapter explains the design decisions and improves the project that is used as an example alongside the book.
Web Development with Django Cookbook - Second Edition
Web Development with Django Cookbook - Second Edition
Aidas Bendoraitis
¥90.46
Over 70 practical recipes to help you create scalable websites using the Django 1.8 frameworkAbout This BookThis is the latest book on the market that will help you take advantage of the new features added to Django 1.8This book consists of recipes of varying complexities to help you create multilingual, responsive, and scalable websites with DjangoThis updated edition teaches you major Django functions and will help you improve your skills by developing models, forms, views, and templatesWho This Book Is ForThis book is for intermediate-level and professional Django users who need to build projects that are multilingual, functional on devices of different screen sizes, and that scale over a period of time. If you have created websites with Django but you want to sharpen your knowledge and learn some good approaches to different aspects of web development, you should definitely read this book.What You Will LearnGet started with the basic configuration necessary to start any Django projectBuild a database structure out of reusable model mixinsManage forms and views and get to know some useful patterns that are used to create themCreate handy template filters and tags that you can reuse in every projectIntegrate your own functionality into the Django CMSManage hierarchical structures with MPTTImport data from local sources and external web services as well as exporting your data to third partiesImplement a multilingual search with HaystackTest and deploy your project efficientlyIn DetailDjango is a web framework that was designed to strike a balance between rapid web development and high performance. It has the capacity to handle applications with high levels of user traffic and interaction, and can integrate with massive databases on the backend, constantly collecting and processing data in real time.Through this book, you'll discover that collecting data from different sources and providing it to others in different formats isn't as difficult as you thought. It follows a task-based approach to guide you through all the web development processes using the Django framework. We’ll start by setting up the virtual environment for a Django project and configuring it. Then you’ll learn to write reusable pieces of code for your models and find out how to manage database schema changes using South migrations. After that, we’ll take you through working with forms and views to enter and list data. With practical examples on using templates and JavaScript together, you will discover how to create the best user experience. In the final chapters, you'll be introduced to some programming and debugging tricks and finally, you will be shown how to test and deploy the project to a remote dedicated server.By the end of this book, you will have a good understanding of the new features added to Django 1.8 and be an expert at web development processes.Style and approachEvery chapter consists of practical examples and a mix of basic and advanced recipes that will guide you through the entire web development process, starting from project configuration and taking you right through to deployment.
Building an RPG with Unreal
Building an RPG with Unreal
Steve Santello
¥90.46
Get to grips with building the foundations of an RPG using Unreal Engine 4About This BookUtilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficientlyCreate reusable code chunks and elements that can easily be integrated into other gamesA cost effective, step-by-step guide to building and customizing an entire framework for your RPGWho This Book Is ForIf you are new to Unreal Engine and always wanted to * an RPG, you are this book’s target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level.What You Will LearnProgram gameplay elements in C++ in UnrealCreate custom game data for entities such as players and enemiesCreate a turn-based combat engineDesign menu systems and blueprint logicCreate an NPC and dialog systemIntegrate equipment and itemsDevelop the foundations of a saving and loading systemIn DetailNow that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres.By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.Style and approachYou will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game
Microsoft Team Foundation Server 2015 Cookbook
Microsoft Team Foundation Server 2015 Cookbook
Tarun Arora
¥90.46
Over 80 hands-on DevOps and ALM-focused recipes for Scrum Teams to enable the Continuous Delivery of high-quality Software... Faster!About This BookRelease high quality, reliable software quickly through building, testing, and deployment automationImprove the predictability, reliability, and availability of TFS in your organization by scheduling administration and maintenance activitiesExtend, customize, and integrate tools with TFS, enabling your teams to manage their application lifecycles effectivelyWho This Book Is ForThis book is aimed at software professionals including Developers, Testers, Architects, Configuration Analysts, and Release Managers who want to understand the capabilities of TFS to deliver better quality software faster.A working setup of TFS 2015 and some familiarity with the concepts of software life cycle management is assumed.What You Will LearnCreating a Team Project with Dashboards, Assigning License, Adding users, and Auditing AccessSetting up a Git repository in an existing TFVC-based Team ProjectSetting up branch policies and conducting Pull requests with code reviewsMapping, assigning and tracking work items shared by multiple teamsSetting up and customizing Backlogs, Kanban board, Sprint Taskboard, and dashboardsCreating a Continuous Integration, Continuous Build, and Release PipelineIntegrating SonarQube with TFBuild to manage Technical DebtTriggering Selenium Web Tests on a Selenium Test Grid using TFBuildUsing Visual Studio Team Services Cloud load testing capability with new Build frameworkExtending and customizing the capabilities of Team Foundation Server using API and Process EditorIn DetailTeam Foundation Server (TFS) allows you to manage code repositories, build processes, test infrastructure, and deploy labs. TFS supports your team, enabling you to connect, collaborate, and deliver on time. Microsoft's approach to Application Lifecycle Management (ALM) provides a flexible and agile environment that adapts to the needs of your team, removes barriers between roles, and streamlines processes.The book introduces you to creating and setting up team projects for scrum teams. You'll explore various source control repositories, branching, and merging activities, along with a demonstration of how to embed quality into every code check-in. Then, you'll discover agile project planning and management tools. Later, emphasis is given to the testing and release management features of TFS which facilitate the automation of the release pipeline in order to create potentially shippable increments.By the end of the book, you'll have learned to extend and customize TFS plugins to incorporate them into other platforms and enable teams to manage the software lifecycle effectively.Style and approachThis book is a recipe-based guide that uses a problem-solution format to call out inefficiencies in the software development lifecycle and then guides you, step-by-step, on how you can use Team Foundation Server to your advantage in those areas.
Unity 5.x Shaders and Effects Cookbook
Unity 5.x Shaders and Effects Cookbook
Alan Zucconi
¥90.46
Master the art of Shader programming to bring life to your Unity projectsAbout This BookThis book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipesFrom an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning resultsThis book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics.Who This Book Is ForUnity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required.What You Will LearnUnderstand physically based rendering to fit the aesthetic of your gameEnter the world of post-processing effects to make your game look visually stunningAdd life to your materials, complementing Shader programming with interactive *sDesign efficient Shaders for mobile platforms without sacrificing their realismUse state-of-the-art techniques such as volumetric explosions and fur shadingBuild your knowledge by understanding how Shader models have evolved and how you can create your ownDiscover what goes into the structure of Shaders and why lighting works the way it doesMaster the math and algorithms behind the most used lighting modelsIn DetailSince their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity’s post-processing effects.Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.We’ll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You’ll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We’ll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.Style and approachThe recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.
Learning Unreal Engine Game Development
Learning Unreal Engine Game Development
Joanna Lee
¥80.65
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4About This BookLearn about game development and the building blocks that go into creating a gameA simple tutorial for beginners to get acquainted with the Unreal Engine architectureLearn about the features and functionalities of Unreal Engine 4 and how to use them to create your own gamesWho This Book Is ForIf you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful.What You Will LearnLearn what a game engine is, the history of Unreal Engine, and how game studios create gamesExplore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game levelUnderstand the basic structures of objects in a game, such as the differences between BSP and static meshesMake objects interactive using level blueprintsLearn more about computer graphics rendering; how materials and light are rendered in your gameGet acquainted with the Material Editor to create materials and use different types of lights in the game levelsUtilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levelsIn DetailUnreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a gameUnreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.
Extending SaltStack
Extending SaltStack
Joseph Hall
¥80.65
Extend the power of your infrastructure and applications with Salt modules About This Book Get the most up-to-date practical resource on writing new Salt modules and extending Salt Learn through use cases and encounter both commonly-used modules as well as advanced ones Effectively troubleshoot problems and hiccups encountered while building and putting modules to work Who This Book Is For This book is for both new and existing Salt developers who are looking to build and write new Salt modules. Some prior Python development experience is expected. What You Will Learn Understand the working of Salt's Loader system Write several of the most common types of Salt modules Interact between different kinds of modules and build new ones Submit open source modules upstream to the Salt project Make Salt interact with third-party services and applications In Detail Salt already ships with a very powerful set of tools, but that doesn't mean that they all suit your needs perfectly. By adding your own modules and enhancing existing ones, you can bring the functionality that you need to increase your productivity. Extending SaltStack follows a tutorial-based approach to explain different types of modules, from fundamentals to complete and full-functioning modules. Starting with the Loader system that drives Salt, this book will guide you through the most common types of modules. First you will learn how to write execution modules. Then you will extend the configuration using the grain, pillar, and SDB modules. Next up will be state modules and then the renderers that can be used with them. This will be followed with returner and output modules, which increase your options to manage return data. After that, there will be modules for external file servers, clouds, beacons, and finally external authentication and wheel modules to manage the master. With this guide in hand, you will be prepared to create, troubleshoot, and manage the most common types of Salt modules and take your infrastructure to new heights! Style and approach This book follows a step-by-step tutorial-based approach explaining the different types of modules, from fundamentals to complete and full-functioning modules.
Web Developer's Reference Guide
Web Developer's Reference Guide
Joshua Johanan
¥80.65
A one-stop guide to the essentials of web development including popular frameworks such as jQuery, Bootstrap, AngularJS, and Node.js About This Book Understand the essential elements of HTML, CSS, and JavaScript, including how and when to use them Walk through three of the best and most popular web development frameworks – jQuery, Bootstrap, and AngularJS References for any function you will need in your day-to-day web development Who This Book Is For This book is perfect for beginners but more advanced web developers will also benefit. Laid out so you can refer to as much or as little as you need to, with this book you can exhaustively explore essential concepts for modern web developers. What You Will Learn Explore detailed explanations of all the major HTML elements and attributes, illustrated with examples Take a deep dive into CSS properties and functions and master their usage Find clear, concise de*ions of JavaScript syntax and expressions Recognize various JavaScript design patterns and learn the basics of JavaScript object-orientated programming Implement the latest ECMAScript 6 for client-side *ing in your web applications Discover new ways to develop your website's front end quickly and easily using Bootstrap Write JavaScript extensibly using jQuery-JavaScript's feature-rich library Delve into the key Node.js modules used in JavaScript server-side programming Access AngularJS 's important modules, controllers, directives, and services quickly In Detail This comprehensive reference guide takes you through each topic in web development and highlights the most popular and important elements of each area. Starting with HTML, you will learn key elements and attributes and how they relate to each other. Next, you will explore CSS pseudo-classes and pseudo-elements, followed by CSS properties and functions. This will introduce you to many powerful and new selectors. You will then move on to JavaScript. This section will not just introduce functions, but will provide you with an entire reference for the language and paradigms. You will discover more about three of the most popular frameworks today—Bootstrap, which builds on CSS, jQuery which builds on JavaScript, and AngularJS, which also builds on JavaScript. Finally, you will take a walk-through Node.js, which is a server-side framework that allows you to write programs in JavaScript. Style and approach This book is an easy-to-follow, comprehensive reference guide. Each topic, function, or element is listed methodically along with parameters, return values, and de*ions. Examples are also included to help you put the concepts to use quickly in the real world.
Unity 5.x By Example
Unity 5.x By Example
Alan Thorn
¥90.46
An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# *ing Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Learning Responsive Data Visualization
Learning Responsive Data Visualization
Christoph K?rner
¥80.65
Master the art of building responsive visualizations on the Web About This Book Learn the techniques for building data visualizations that work well for all screen sizes Implement responsive techniques with popular libraries to get to grips with building responsive visualizations that work in the real world Incorporate responsive workflow in your data visualization process to build visualizations that take a mobile-first approach. Who This Book Is For Web developers and data science professionals who want to make their visualizations work for smaller screen sizes. Some basic knowledge of JavaScript and Data visualization is expected. What You Will Learn Get familiar with responsive design for data visualizations Understand the main concepts of D3.js to create interactive visualizations Unleash the power of Bootstrap to create stunning and responsive visualizations for all screen resolutions Implement Touch and Mouse interactions for mobile-first applications Design Transitions and Animations that impress in portrait and landscape Build a Responsive World Map using GeoJSON and D3.js In Detail Using D3.js and Responsive Design principles, you will not just be able to implement visualizations that look and feel awesome across all devices and screen resolutions, but you will also boost your productivity and reduce development time by making use of Bootstrap—the most popular framework for developing responsive web applications. This book teaches the basics of scalable vector graphics (SVG), D3.js, and Bootstrap while focusing on Responsive Design as well as mobile-first visualizations; the reader will start by discovering Bootstrap and how it can be used for creating responsive applications, and then implement a basic bar chart in D3.js. You will learn about loading, parsing, and filtering data in JavaScript and then dive into creating a responsive visualization by using Media Queries, responsive interactions for Mobile and Desktop devices, and transitions to bring the visualization to life. In the following chapters, we build a fully responsive interactive map to display geographic data using GeoJSON and set up integration testing with Protractor to test the application across real devices using a mobile API gateway such as AWS Device Farm. You will finish the journey by discovering the caveats of mobile-first applications and learn how to master cross-browser complications. Style and approach As the world shifts to mobile devices for consuming data on the Web, developers are faced with the unique challenge of making data visualizations work for their smaller screens. The growth of responsive web design enabled developers to adopt page layouts and media for smaller screens, but there is still little information available on how to adapt data visualizations for the smaller screens. This book fills this important gap and shows how responsive web design principles can be extended to create visualizations that work well regardless of the screen size, thereby allowing developers to build user-friendly visualizations that work well on all devices. In addition to covering some of the popular techniques and design patterns for building responsive visualizations, the book also shows readers how to implement these techniques with the help of some popular tools and libraries.
Learning SQLite for iOS
Learning SQLite for iOS
Gene Da Rocha, MSc, BSc (Hons)
¥54.49
Extend SQLite with mobile development skills to build great apps for iOS devices About This Book Implement Swift code using SQLite statements Learn the background to SQL and SQLite for mobile development, its statements, and command features through practical examples Extend the standard SQLite functionality and increase your software creation portfolio Who This Book Is For This book is intended for those who want to learn about SQLite and how to develop apps in Swift or HTML5 using SQLite. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code in real-world apps to use Swift. What You Will Learn Explore Swift's basic language statements Connect to SQLite and execute SQL statements Extend the SQLite language to create your own software extensions Use HTML5 with Phonegap on iOS Set up a Swift project using XCode with SQLite Administer SQLite databases in an easy and effective way In Detail The ability to use SQLite with iOS provides a great opportunity to build amazing apps. Apple's iOS SDK provides native support for SQLite databases. This combination offers the potential to create powerful, data-persistent applications. This book starts with the architecture of SQLite database and introduces you to concepts in SQL . You will find yourself equipped to design your own database system, administer it, and maintain it. Further, you will learn how to operate your SQLite databases smoothly using SQL commands. You will be able to extend the functionality of SQLite by using its vast arsenal of C API calls to build some interesting, exciting, new, and intelligent data-driven applications. Understand how Xcode, HTML5, and Phonegap can be used to build a cross-platform modern app which can benefit from all these technologies - all through creating a complete, customizable application skeleton that you can build on for your own apps. Style and approach This book is a practical and comprehensive guide to developing applications using SQLite and iOS.
Kali Linux 2: Windows Penetration Testing
Kali Linux 2: Windows Penetration Testing
Wolf Halton,Bo Weaver
¥90.46
Kali Linux: a complete pentesting toolkit facilitating smooth backtracking for working hackers About This Book Conduct network testing, surveillance, pen testing and forensics on MS Windows using Kali Linux Footprint, monitor, and audit your network and investigate any ongoing infestations Customize Kali Linux with this professional guide so it becomes your pen testing toolkit Who This Book Is For If you are a working ethical hacker who is looking to expand the offensive skillset with a thorough understanding of Kali Linux, then this is the book for you. Prior knowledge about Linux operating systems and the BASH terminal emulator along with Windows desktop and command line would be highly beneficial. What You Will Learn Set up Kali Linux for pen testing Map and enumerate your Windows network Exploit several common Windows network vulnerabilities Attack and defeat password schemes on Windows Debug and reverse-engineer Windows programs Recover lost files, investigate successful hacks and discover hidden data in innocent-looking files Catch and hold admin rights on the network, and maintain backdoors on the network after your initial testing is done In Detail Microsoft Windows is one of the two most common OS and managing its security has spawned the discipline of IT security. Kali Linux is the premier platform for testing and maintaining Windows security. Kali is built on the Debian distribution of Linux and shares the legendary stability of that OS. This lets you focus on using the network penetration, password cracking, forensics tools and not the OS. This book has the most advanced tools and techniques to reproduce the methods used by sophisticated hackers to make you an expert in Kali Linux penetration testing. First, you are introduced to Kali's top ten tools and other useful reporting tools. Then, you will find your way around your target network and determine known vulnerabilities to be able to exploit a system remotely. Next, you will prove that the vulnerabilities you have found are real and exploitable. You will learn to use tools in seven categories of exploitation tools. Further, you perform web access exploits using tools like websploit and more. Security is only as strong as the weakest link in the chain. Passwords are often that weak link. Thus, you learn about password attacks that can be used in concert with other approaches to break into and own a network. Moreover, you come to terms with network sniffing, which helps you understand which users are using services you can exploit, and IP spoofing, which can be used to poison a system's DNS cache. Once you gain access to a machine or network, maintaining access is important. Thus, you not only learn penetrating in the machine you also learn Windows privilege’s escalations. With easy to follow step-by-step instructions and support images, you will be able to quickly pen test your system and network. Style and approach This book is a hands-on guide for Kali Linux pen testing. This book will provide all the practical knowledge needed to test your network's security using a proven hacker's methodology. The book uses easy-to-understand yet professional language for explaining concepts.
Asynchronous Android Programming - Second Edition
Asynchronous Android Programming - Second Edition
Helder Vasconcelos
¥90.46
Unlock the power of multi-core mobile devices to build responsive and reactive Android applications About This Book Construct scalable and performant applications to take advantage of multi-thread asynchronous techniques Explore the high-level Android asynchronous constructs available on the Android SDK Choose the most appropriate asynchronous technique to implement your next outstanding feature Who This Book Is For This book is for Android developers who want to learn how to build multithreaded and reliable Android applications using high-level and advanced asynchronous techniques and concepts. No prior knowledge of concurrent and asynchronous programming is required. This book will also be great for Java experts who are new to Android. Whether you are a beginner at Android development or a seasoned Android programmer, this book will guide you through the most basic and advanced asynchronous constructs used in Android programming. What You Will Learn Get familiar with the android process model and low-level concurrent constructs delivered by the Android SDK Use AsyncTask and loader framework to load data in the background, delivering progress results in the meantime Create services that interact with your activity without compromising the UI rendering Learn the working of Android concurrency on the Native Layer Interact with nearby devices over Bluetooth and WiFi communications channels Create and compose tasks with RxJava to execute complex asynchronous work in a predictable way Get accustomed to the use of the Android Loader construct to deliver up-to-date results In Detail Asynchronous programming has acquired immense importance in Android programming, especially when we want to make use of the number of independent processing units (cores) available on the most recent Android devices. With this guide in your hands you’ll be able to bring the power of Asynchronous programming to your own projects, and make your Android apps more powerful than ever before! To start with, we will discuss the details of the Android Process model and the Java Low Level Concurrent Framework, delivered by Android SDK. We will also guide you through the high-level Android-specific constructs available on the SDK: Handler, AsyncTask, and Loader. Next, we will discuss the creation of IntentServices, Bound Services and External Services, which can run in the background even when the user is not interacting with it. You will also discover AlarmManager and JobScheduler APIs, which are used to schedule and defer work without sacrificing the battery life. In a more advanced phase, you will create background tasks that are able to execute CPU-intensive tasks in a native code-making use of the Android NDK. You will be then guided through the process of interacting with remote services asynchronously using the HTTP protocol or Google GCM Platform. Using the EventBus library, we will also show how to use the Publish-Subscribe software pattern to simplify communication between the different Android application components by decoupling the event producer from event consumer. Finally, we will introduce RxJava, a popular asynchronous Java framework used to compose work in a concise and reactive way. Asynchronous Android will help you to build well-behaved applications with smooth responsive user interfaces that delight the users with speedy results and data that’s always fresh. Style and approach This easy-to-follow guide is full of code examples of real-world use cases. Each asynchronous topic is explained sequentially, from the most basic and low-level to the more advanced, using concise and effective language. Some lifecycle flows and concepts feature illustrations to help you understand the complex interactions between Android entities.
Android Studio 2 Essentials - Second Edition
Android Studio 2 Essentials - Second Edition
Belén Cruz Zapata
¥63.21
A fast-paced guide to get you up and running with Android application development using Android Studio 2 About This Book Configure, build, and run Android projects with Android Studio 2 Test your apps using the Android emulator and learn how to manage virtual devices Explore how Android Studio 2 can be made a part of your workflow to reduce the overall development time Who This Book Is For If you are an Android developer looking to quickly take advantage of Android Studio 2 and add it to your workflow, then this book is for you. It is assumed that you are familiar with the OOP paradigm and Java. You are recommended to have prior knowledge of the main characteristics of the Android mobile system to get the most out of this book. What You Will Learn Install Android Studio on your system and configure the Android Software Development Kit Create your first project and explore its structure Manage a project in Android Studio 2 with Gradle Improve your productivity while programming by getting the best of the code editor Design the user interface using layouts and see how to handle various user events Integrate Google Play services into your project efficiently Monitor your app while it's running and constantly improve its performance In Detail Android Studio 2, the official IDE for Android application development, dramatically improves your workflow by letting you quickly see changes running on your device or emulator. It gives developers a unique platform by making app builds and deployment faster. This book will get you up and running with all the essential features of Android Studio 2 to optimize your development workflow. Starting off with the basic installation and configuration of Android Studio 2, this book will help you build a new project by showing you how to create a custom launcher icon and guiding you to choose your project. You will then gain an insight into the additional tools provided in Android Studio, namely the Software Development Kit (SDK) Manager, Android Virtual Device (AVD) Manager, and Javadoc. You’ll also see how to integrate Google Play Services in an Android project. Finally, you’ll become familiar with the Help section in Android Studio, which will enable you to search for support you might require in different scenarios. Style and approach A comprehensive and practical guide that will give you the essential skills required to develop Android applications quickly using Android Studio. With the help of a real-world project, this book will show how to make Android Studio a part of your development process and optimize it.
Mastering Articulate Storyline
Mastering Articulate Storyline
Ashley Chiasson
¥80.65
Build up your e-learning development skills with Articulate Storyline About This Book Develop interactive e-learning projects using advanced techniques Impress your clients and/or audience with out-of-the-box interactions Step-by-step walkthroughs provide practical solutions Who This Book Is For This book is for anyone experienced in using the basic functions of Articulate Storyline who are yearning to learn more. It’s designed to provide a brief overview of key concepts, to help you refresh your knowledge of common functions, and teach you how to push Storyline to the limit! What You Will Learn Familiarize yourself with best practices for e-learning development Review key Storyline concepts before diving in deep with development Discover new ways of working within Storyline to extend slide content and enhance interactivity Personalize your story with advanced variable-based interactions See how JavaScript can be used in your stories to do some really neat things Assess your learners using customized assessment options and find out how to troubleshoot common issues Customize the learning experience by modifying the player properties and publishing settings Customize your story and prepare it for publishing In Detail Storyline is a powerful e-learning authoring tool that allows you to take your creativity to the next level. However, more often than not, projects don't require such complex interactions, leaving Storyline's full capabilities untapped. This book will provide you with the information you need to take your Storyline development up a notch by leveraging the full suite of possibilities Storyline has to offer. You will be provided with a refresher of the key concepts before we take you deep into the exciting world of enhanced interactivity, variables, and even some JavaScript—oh my! With downloadable activities, you can either follow along and compare your output, use the activities as they are, modify the activities to suit your own needs, or reverse-engineer the activities to better understand how they were developed. Style and approach You’ll get hands-on working with project files that were created with you in mind. As you move through each chapters, the practical, step-by-step approach will get you using some of the more advanced features of Storyline to create polished and snazzy interactions.
Node.js Web Development - Third Edition
Node.js Web Development - Third Edition
David Herron
¥80.65
Create real-time server-side applications with this practical, step-by-step guide About This Book Learn about server-side JavaScript with Node.js and Node modules through the most up-to-date book on Node.js web development Understand website development both with and without the Connect/Express web application framework Develop both HTTP server and client applications Who This Book Is For This book is for anybody looking for an alternative to the "P" languages (Perl, PHP, and Python), or anyone looking for a new paradigm of server-side application development. You should have at least a rudimentary understanding of JavaScript and web application development. What You Will Learn Install and use Node.js for both development and deployment Use the Express application framework Configure Bootstrap for mobile-first theming Use data storage engines such as MySQL, SQLITE3, and MongoDB Understand user authentication methods, including OAuth, with third-party services Deploy Node.js to live servers, including microservice development with Docker Perform unit testing with Mocha Perform functional testing of the web application with CasperJS In Detail Node.js is a server-side JavaScript platform using an event driven, non-blocking I/O model allowing users to build fast and scalable data-intensive applications running in real time. Node.js Web Development shows JavaScript is not just for browser-side applications. It can be used for server-side web application development, real-time applications, microservices, and much more. This book gives you an excellent starting point, bringing you straight to the heart of developing web applications with Node.js. You will progress from a rudimentary knowledge of JavaScript and server-side development to being able to create and maintain your own Node.js application. With this book you'll learn how to use the HTTP Server and Client objects, data storage with both SQL and MongoDB databases, real-time applications with Socket.IO, mobile-first theming with Bootstrap, microservice deployment with Docker, authenticating against third-party services using OAuth, and much more. Style and Approach This book is a practical guide for anyone looking to develop striking and robust web applications using Node.js.
Mastering Cloud Development using Microsoft Azure
Mastering Cloud Development using Microsoft Azure
Roberto Freato,Marco Parenzan
¥80.65
Master the art of efficiently composing Azure services and implement them in real-world scenarios About This Book Build an effective development environment in Azure using the right set of technologies. Architect a full-stack solution in the cloud to choose the best service set A comprehensive guide full of real-life examples to help you take your developer skills up a notch Who This Book Is For If you are a developer, a full-stack developer, or an architect with an intermediate level understanding of cloud computing and Microsoft Azure, and you want to take your skills up a notch, this book is for you. Prior knowledge and understanding of cloud development strategies is assumed. What You Will Learn Set up a development environment with VMs, ARM, and RemoteApp Connect with VPNs to manage security and backups Establish a front-end architecture with AppService, storage, search, and caching Implement identity solutions, integrate applications, and use data Integrate cross-platform mobile applications with the cloud Consistently build and manage an API layer for millions of users Work with messages in the enterprise Deploy your services as an IT expert with ARM templates In Detail Microsoft Azure is a cloud computing platform that supports many different programming languages, tools, and frameworks, including both Microsoft-specific and third-party software and systems. This book starts by helping you set up a professional development environments in the cloud and integrating them with your local environment to achieve improved efficiency. You will move on to create front-end and back-end services, and then build cross-platform applications using Azure. Next you’ll get to grips with advanced techniques used to analyze usage data and automate billing operations. Following on from that, you will gain knowledge of how you can extend your on-premise solution to the cloud and move data in a pipeline. In a nutshell, this book will show you how to build high-quality, end-to-end services using Microsoft Azure. By the end of this book, you will have the skillset needed to successfully set up, develop, and manage a full-stack Azure infrastructure. Style and Approach This comprehensive guide to Azure has both explorative parts and step-by-step ones. Each chapter defines a learning path to a specific scenario, mixing the appropriate technologies and building blocks efficiently.
Mastering Magento 2 - Second Edition
Mastering Magento 2 - Second Edition
Bret Williams,Jonathan Bownds
¥80.65
Maximize the power of Magento 2 to create productive online stores About This Book Updated for Magento 2, this book offers a comprehensive coverage of all the new features of Magento to build modern online stores Exploit little-known techniques to extend, tune, and manage your Magento installation Detailed coverage to make your store run faster, better, and more productively Who This Book Is For This book is for web designers, developers, or e-commerce store-owners who design or manage Magento stores for their clients and want to gain an in-depth understanding of the various features of Magento 2. What You Will Learn Discover what makes Magento 2 different — and even more powerful Develop strategies to create multi-store environments Find out how to create themes and extend the functionality of Magento 2 Create sound development practices to insure code integrity and security Know the why, as well as the how, behind using Magento 2 In Detail The long-awaited release of the world's most popular online solution, Magento 2, is now out with an all new interface and several enhancements. This book offers you advanced guidance on managing, optimizing, and extending your store while taking advantage of the new features of Magento 2. This is a comprehensive guide to using the all new features and interface of Magento 2 to build, extend, and design online stores. From planning your Magento installation through to advanced techniques designed to make your store as successful as possible, this book is your roadmap to managing your Magento store. Focusing on Magento's Community version, the book covers everything from creating and managing multiple stores to fine-tuning Magento for speed and performance. You’ll learn how to manage categories, products, design themes, extensions, and more. Style and Approach This book will be a straightforward guide that will dive deep into both aspects of developing and administering beautiful and secure stores. Get a firm idea of the different tools that the latest version has to offer to ensure the best customer experience.
Linux Networking Cookbook
Linux Networking Cookbook
Gregory Boyce
¥63.21
Over 40 recipes to help you set up and configure Linux networks About This Book Move beyond the basics of how a Linux machine works and gain a better understanding of Linux networks and their configuration Impress your peers by setting up and configuring a Linux server and its various network elements like a pro This is a hands-on solution guide to building, maintaining, and securing a network using Linux Who This Book Is For This book is targeted at Linux systems administrators who have a good basic understanding and some prior experience of how a Linux machine operates, but want to better understand how various network services function, how to set them up, and how to secure them. You should be familiar with how to set up a Linux server and how to install additional software on them. What You Will Learn Route an IPv6 netblock to your local network Modify your named instance to support setting hostnames for your IPv6 addresses Use SSH for remote console access Configure NGINX with TLS Secure XMPP with TLS Leverage iptables6 to firewall your IPv6 traffic Configure Samba as an Active Directory compatible directory service In Detail Linux can be configured as a networked workstation, a DNS server, a mail server, a firewall, a gateway router, and many other things. These are all part of administration tasks, hence network administration is one of the main tasks of Linux system administration. By knowing how to configure system network interfaces in a reliable and optimal manner, Linux administrators can deploy and configure several network services including file, web, mail, and servers while working in large enterprise environments. Starting with a simple Linux router that passes traffic between two private networks, you will see how to enable NAT on the router in order to allow Internet access from the network, and will also enable DHCP on the network to ease configuration of client systems. You will then move on to configuring your own DNS server on your local network using bind9 and tying it into your DHCP server to allow automatic configuration of local hostnames. You will then future enable your network by setting up IPv6 via tunnel providers. Moving on, we’ll configure Samba to centralize authentication for your network services; we will also configure Linux client to leverage it for authentication, and set up a RADIUS server that uses the directory server for authentication. Toward the end, you will have a network with a number of services running on it, and will implement monitoring in order to detect problems as they occur. Style and approach This book is packed with practical recipes and a task-based approach that will walk you through building, maintaining, and securing a computer network using Linux.
Practical Windows Forensics
Practical Windows Forensics
Ayman Shaaban,Konstantin Sapronov
¥90.46
Leverage the power of digital forensics for Windows systems About This Book Build your own lab environment to analyze forensic data and practice techniques. This book offers meticulous coverage with an example-driven approach and helps you build the key skills of performing forensics on Windows-based systems using digital artifacts. It uses specific open source and Linux-based tools so you can become proficient at analyzing forensic data and upgrade your existing knowledge. Who This Book Is For This book targets forensic analysts and professionals who would like to develop skills in digital forensic analysis for the Windows platform. You will acquire proficiency, knowledge, and core skills to undertake forensic analysis of digital data. Prior experience of information security and forensic analysis would be helpful. You will gain knowledge and an understanding of performing forensic analysis with tools especially built for the Windows platform. What You Will Learn Perform live analysis on victim or suspect Windows systems locally or remotely Understand the different natures and acquisition techniques of volatile and non-volatile data. Create a timeline of all the system actions to restore the history of an incident. Recover and analyze data from FAT and NTFS file systems. Make use of various tools to perform registry analysis. Track a system user's browser and e-mail activities to prove or refute some hypotheses. Get to know how to dump and analyze computer memory. In Detail Over the last few years, the wave of the cybercrime has risen rapidly. We have witnessed many major attacks on the governmental, military, financial, and media sectors. Tracking all these attacks and crimes requires a deep understanding of operating system operations, how to extract evident data from digital evidence, and the best usage of the digital forensic tools and techniques. Regardless of your level of experience in the field of information security in general, this book will fully introduce you to digital forensics. It will provide you with the knowledge needed to assemble different types of evidence effectively, and walk you through the various stages of the analysis process. We start by discussing the principles of the digital forensics process and move on to show you the approaches that are used to conduct analysis. We will then study various tools to perform live analysis, and go through different techniques to analyze volatile and non-volatile data. Style and approach This is a step-by-step guide that delivers knowledge about different Windows artifacts. Each topic is explained sequentially, including artifact analysis using different tools and techniques. These techniques make use of the evidence extracted from infected machines, and are accompanied by real-life examples.
Learning Vue.js 2
Learning Vue.js 2
Olga Filipova
¥80.65
Learn how to build amazing and complex reactive web applications easily with Vue.js About This Book Learn how to propagate DOM changes across the website without writing extensive jQuery callbacks code. Learn how to achieve reactivity and easily compose views with Vue.js and understand what it does behind the scenes. Explore the core features of Vue.js with small examples, learn how to build dynamic content into preexisting web applications, and build Vue.js applications from scratch. Who This Book Is For This book is perfect for novice web developer seeking to learn new technologies or frameworks and also for webdev gurus eager to enrich their experience. Whatever your level of expertise, this book is a great introduction to the wonderful world of reactive web apps. What You Will Learn Build a fully functioning reactive web application in Vue.js from scratch. The importance of the MVVM architecture and how Vue.js compares with other frameworks such as Angular.js and React.js. How to bring reactivity to an existing static application using Vue.js. How to use plugins to enrich your applications. How to develop customized plugins to meet your needs. How to use Vuex to manage global application’s state. In Detail Vue.js is one of the latest new frameworks to have piqued the interest of web developers due to its reactivity, reusable components, and ease of use. This book shows developers how to leverage its features to build high-performing, reactive web interfaces with Vue.js. From the initial structuring to full deployment, this book provides step-by-step guidance to developing an interactive web interface from scratch with Vue.js. You will start by building a simple application in Vue.js which will let you observe its features in action. Delving into more complex concepts, you will learn about reactive data binding, reusable components, plugins, filters, and state management with Vuex. This book will also teach you how to bring reactivity to an existing static application using Vue.js. By the time you finish this book you will have built, tested, and deployed a complete reactive application in Vue.js from scratch. Style and approach This book is a thorough, step-by-step guide showing readers how to build complete web apps with Vue.js. While teaching its intricacies, this book shows how to implement the MVVM architecture in the real world and build high-performing web interfaces.