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万本电子书0元读

Swift 2 Design Patterns
Swift 2 Design Patterns
Julien Lange
¥71.93
Build robust and scalable iOS and Mac OS X game applicationsAbout This BookLearn to use and implement the 23 Gang of Four design patterns using Swift 2Design and architect your code for Swift application developmentUnderstand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approach Who This Book Is For This book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code.What You Will LearnChoose the appropriate pattern depending on the problem to be solvedUnderstand the generic class diagram of each of the 23 GoF patterns and how each object participates in the patternUse Swift to implement these patterns even though the language doesn’t provide all of the object-oriented programming concepts such as abstract class, interface, and so onArchitect your software to avoid the overuse of memory, time spent on calculations, or high network trafficFind the best way to organize your code to make it more secure from the outside worldPrepare your code to make it more flexible when the consumer changes or the third-party component hidden code changesStructure your code to change the algorithm to apply at runtimeDeliver Flyweight responsibility to your objects In Detail Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple’s legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.Style and approach A step-by-step tutorial completed with screenshots and code highlights wherever necessary. Each chapter discusses one or more patterns with its definitions and a simple-to-follow illustration case using a playground or XCText project to implement it with Swift.
Learning Firefox OS Application Development
Learning Firefox OS Application Development
Tanay Pant
¥54.49
Learn to design, build, and deploy your Firefox OS applications, built with web technologies, to the Firefox MarketplaceAbout This BookCreate beautiful and interactive Firefox OS applications by applying your knowledge of web developmentCater your applications to a huge number of users by porting them to the Firefox OSA step-by-step learning workflow with real-life applications to demonstrate the concepts Who This Book Is For This is a practical guide that uses hands-on examples to teach you how to create applications for Firefox OS and also how to port applications to Firefox Marketplace. This book is intended for developers who want to build applications for Firefox OS. An understanding of HTML5, JavaScript, and CSS is required.What You Will LearnInstall, use, and access the Firefox OS simulator with the help of WebIDEGet to know about application manifest files and the essential difference between web applications and Firefox OS applicationsCreate an application that measures the tapping speed of the userCreate an application that allows a user to check in at a place with geolocation taggingAccess device-specific features with WebAPIs and implement these by building a photo editing and sharing applicationSubmit your own applications to the Firefox Marketplace and share them with othersProfessionally maintain the code of your application with the help of Github and deploy your hosted applications to OpenShift In Detail With broad compatibility, the latest in web technologies, and powerful development tools, Firefox is a great choice for both web developers and end users. Firefox OS’s promotion of HTML5 as a first class citizen opens up the walled gardens of mobile application development for web developers. It is because of this initiative that no special SDKs are required to develop for Firefox OS. This book will help you excel in the art of developing applications for Firefox OS. It sequentially covers knowledge building, skills acquisition, and practical applications. Starting with an introduction to Firefox OS, usage of WebIDE, and then the application structure, this book introduces applications of increasing complexity with each chapter. An application that measures your tapping speed, a geolocation tagging application, and a photo editing and sharing application are the three applications that will be built from scratch. You will learn about topics such as the difference between various types of Firefox OS applications, application manifest files, offline apps, and designing principles for applications. You will also learn to test and submit the applications to the marketplace and finally maintain the repository of the Firefox OS application. By the end, you will be able to develop beautifully designed, fully-fledged, and rigorously tested Firefox OS applications and also share them at the Firefox OS Marketplace.Style and approach This book is an easy-to-grasp workflow with practical examples of real-world applications such as Clickr, Check In!, and FotoFox. Each chapter explains the concepts, which are then reinforced as they are demonstrated in an application or a flowchart.
Mastering Jenkins
Mastering Jenkins
Jonathan McAllister
¥90.46
Configure and extend Jenkins to architect, build, and automate efficient software delivery pipelinesAbout This BookConfigure and horizontally scale a Jenkins installation to support a development organization of any sizeImplement Continuous Integration, Continuous Delivery, and Continuous Deployment solutions in JenkinsA step-by-step guide to help you get the most out of the powerful automation orchestration platform that is Jenkins Who This Book Is For If you are a novice or intermediate-level Jenkins user who has used Jenkins before but are not familiar with architecting solutions and implementing it in your organization, then this is the book for you. A basic understanding of the core elements of Jenkins is required to make the best use of this book.What You Will LearnCreate and manage various types of build jobs, and implement automation tasks to support a software project of any kindGet to grips with the automated testing architecture, and scalable automated testing techniquesFacilitate the delivery of software across the SDLC by creating scalable automated deployment solutionsManage scalable automation pipelines in Jenkins using the latest build, test, and deployment strategiesImplement a scalable master / slave build automation platform, which can support Windows, Mac OSX, and Linux software solutionsCover troubleshooting and advanced configuration techniques for Jenkins slave nodesSupport a robust build and delivery system by implementing basic infrastructure as code solutions in configuration management tools such as Ansible In Detail With the software industry becoming more and more competitive, organizations are now integrating delivery automation and automated quality assurance practices into their business model. Jenkins represents a complete automation orchestration system, and can help converge once segregated groups into a cohesive product development and delivery team. By mastering the Jenkins platform and learning to architect and implement Continuous Integration, Continuous Delivery, and Continuous Deployment solutions, your organization can learn to outmanoeuvre and outpace the competition. This book will equip you with the best practices to implement advanced continuous delivery and deployment systems in Jenkins. The book begins with giving you high-level architectural fundamentals surrounding Jenkins and Continuous Integration. You will cover the different installation scenarios for Jenkins, and see how to install it as a service, as well as the advanced XML configurations. Then, you will proceed to learn more about the architecture and implementation of the Jenkins Master/Save node system, followed by creating and managing Jenkins build jobs effectively. Furthermore, you’ll explore Jenkins as an automation orchestration system, followed by implementing advanced automated testing techniques. The final chapters describe in depth the common integrations to Jenkins from third-party tools such as Jira, Artifactory, Amazon EC2, and getting the most out of the Jenkins REST-based API. By the end of this book, you will have all the knowledge necessary to be the definitive resource for managing and implementing advanced Jenkins automation solutions for your organization.Style and approach This book is a step-by-step guide to architecting and implementing automated build solutions, automated testing practices, and automated delivery methodologies. The topics covered are based on industry-proven techniques, and are explained in a simple and easy to understand manner.
Unreal Engine Game Development Cookbook
Unreal Engine Game Development Cookbook
John P. Doran
¥90.46
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal EngineAbout This BookExplore the quickest way to tackle common challenges faced in Unreal EngineCreate your own content, levels, light scenes, and materials, and work with Blueprints and C++ *ingAn intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required.What You Will LearnDiscover editor functionalities for an in-depth insight into game designDevelop environments using terrain for outdoor areas and a workflow for interiors as well using brushesDesign various kinds of materials with unique features, such as mirrors and glowsExplore the various ways that lighting can be used in the engineBuild various level effects using Blueprints, Unreal's visual *ing systemSet up a development environment and develop custom functionality with C++ for your gamesCreate healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG EditorPackage and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you’ll learn Blueprint *ing and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published.Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.
LaTeX Cookbook
LaTeX Cookbook
Stefan Kottwitz
¥80.65
Over 100 hands-on recipes to quickly prepare LaTeX documents of various kinds to solve challenging tasksAbout This BookWork with modern document classes, such as KOMA-Script classesExplore the latest LaTeX packages, including TikZ, pgfplots, and biblatexAn example-driven approach to creating stunning graphics directly within LaTeX Who This Book Is For If you already know the basics of LaTeX and you like to get fast, efficient solutions, this is the perfect book for you. If you are an advanced reader, you can use this book's example-driven format to take your skillset to the next level. Some familiarity with the basic syntax of LaTeX and how to use the editor of your choice for compiling is required.What You Will LearnChoose the right document class for your project to customize its featuresUtilize fonts globally and locallyFrame, shape, arrange, and annotate imagesAdd a bibliography, a glossary, and an indexCreate colorful graphics including diagrams, flow charts, bar charts, trees, plots in 2d and 3d, time lines, and mindmapsSolve typical tasks for various sciences including math, physics, chemistry, electrotechnics, and computer scienceOptimize PDF output and enrich it with meta data, annotations, popups, animations, and fill-in fieldsExplore the outstanding capabilities of the newest engines and formats such as XeLaTeX, LuaLaTeX, and LaTeX3 In Detail LaTeX is a high-quality typesetting software and is very popular, especially among scientists. Its programming language gives you full control over every aspect of your documents, no matter how complex they are. LaTeX's huge amount of customizable templates and supporting packages cover most aspects of writing with embedded typographic expertise. With this book you will learn to leverage the capabilities of the latest document classes and explore the functionalities of the newest packages. The book starts with examples of common document types. It provides you with samples for tuning text design, using fonts, embedding images, and creating legible tables. Common document parts such as the bibliography, glossary, and index are covered, with LaTeX's modern approach. You will learn how to create excellent graphics directly within LaTeX, including diagrams and plots quickly and easily. Finally, you will discover how to use the new engines XeTeX and LuaTeX for advanced programming and calculating with LaTeX. The example-driven approach of this book is sure to increase your productivity.Style and approach This book guides you through the world of LaTeX based on over a hundred hands-on examples. These are explained in detail and are designed to take minimal time and to be self-compliant.
Building Wireless Sensor Networks Using Arduino
Building Wireless Sensor Networks Using Arduino
Matthijs Kooijman
¥71.93
Leverage the powerful Arduino and XBee platforms to monitor and control your surroundingsAbout This BookBuild your own low-power, wireless network using ready-made Arduino and XBee hardwareCreate a complex project using the Arduino prototyping platformA guide that explains the concepts and builds upon them with the help of examples to form projects Who This Book Is For This book is targeted at embedded system developers and hobbyists who have some working knowledge of Arduino and who wish to extend their projects using wireless connectivity.What You Will LearnInteract with XBee boards using the XCTU program on Windows, OS X, or LinuxMake your Arduino boards communicate wirelessly, using XBee modules in the advanced API modeCentrally collect and store measured sensor data, in the cloud or your own databaseConnect the coordinator Arduino to the Internet and send data to web servicesControl your environment automatically, based on sensor input from your networkInteract with off-the-shelf ZigBee Home Automation devicesMake your devices battery-powered and let them sleep to get months or even years of battery life In Detail Arduino has been established as the de facto standard microcontroller programming platform, being used for one-off do-it-yourself projects as well as prototypes for actual products. By providing a myriad of libraries, the Arduino community has made it very easy to interact with pretty much any piece of hardware out there. XBee offers a great range of low-power wireless solutions that are easy to work with, by taking all of the complexity of wireless (mesh) networking out of your hands and letting you focus on what to send without worrying about the how. Building wireless sensor networks is cost-effective as well as efficient as it will be done with Arduino support. The book starts with a brief introduction to various wireless protocols, concepts, and the XBee hardware that enables their use. Then the book expands to explain the Arduino boards to you, letting them read and send sensor data, collect that data centrally, and then even control your home from the Internet. Moving further more advanced topics such as interacting through the standard Zigbee Home Automation protocol, or making your application power-efficient are covered. By the end of the book, you will have all the tools needed to build complete, real-world solutions.Style and approach A hands-on guide, featuring a single home automation project that can be built as described or with endless variations. Every step is illustrated with complete examples and screenshots, allowing you to build the examples swiftly.
Android Studio Cookbook
Android Studio Cookbook
Mike van Drongelen
¥71.93
Design, test, and debug your apps using Android StudioAbout This BookSee what Material design is about and how to apply it your appsExplore the possibilities to develop apps that works on any type of deviceA step-by-step practical guide that will help you build improved applications, change their look, and debug them Who This Book Is For This book is for developers that are already familiar with programming concepts and have already started creating apps for the Android platform, for example, by using the Eclipse IDE. It is for developers who intend to use Android Studio as their primary IDE or want to use Android Studio more efficiently.What You Will LearnDevelop Android Studio applications using GenymotionApply the concepts of Material design to your applicationsUse memory monitoring tools to tweak performanceBuild applications for Android WearableCapture images, video, or audio within your Android appUse content providers to display dataBuild apps with a cloud-based backendCreate media-related apps that will run on phones, phablets, tablets, and TVs In Detail This book starts with an introduction of Android Studio and why you should use this IDE rather than Eclipse. Moving ahead, it teaches you to build a simple app that requires no backend setup but uses Google Cloud or Parse instead. After that, you will learn how to create an Android app that can send and receive text and images using Google Cloud or Parse as a backend. It explains the concepts of Material design and how to apply them to an Android app. Also, it shows you how to build an app that runs on an Android wear device. Later, it explains how to build an app that takes advantage of the latest Android SDK while still supporting older Android versions. It also demonstrates how the performance of an app can be improved and how memory management tools that come with the Android Studio IDE can help you achieve this. By the end of the book, you will be able to develop high quality apps with a minimum amount of effort using the Android Studio IDE.Style and approach This is a practical guide full of challenges and many real-world examples that demonstrate interesting development concepts. Besides smartphones and tablets, it also covers Android wearable devices and Android TV. Although strongly recommended, it is not necessary to own any Android device yourself.
Learning Shiny
Learning Shiny
Hernán G. Resnizky
¥71.93
Make the most of R’s dynamic capabilities and implement web applications with ShinyAbout This BookPresent interactive data visualizations in R within the Shiny frameworkConstruct web dashboards in a simple, intuitive, but fully flexible environmentApply your skills to create a real-world web application with this step-by-step guide Who This Book Is For If you are a data scientist who needs a platform to show your results to a broader audience in an attractive and visual way, or a web developer with no prior experience in R or Shiny, this is the book for you.What You Will LearnComprehend many useful functions, such as lapply and apply, to process data in RWrite and structure different files to create a basic dashboardDevelop graphics in R using popular graphical libraries such as ggplot2 and GoogleVisMount a dashboard on a Linux ServerIntegrate Shiny with non-R-native visualization, such as D3.jsDesign and build a web application In Detail R is nowadays one of the most used tools in data science. However, along with Shiny, it is also gaining territory in the web application world, due to its simplicity and flexibility. Shiny is a framework that enables the creation of interactive visualizations written entirely in R and can be displayed in almost any ordinary web browser. It is a package from RStudio, which is an IDE for R. From the fundamentals of R to the administration of multi-concurrent, fully customized web applications, this book explains how to achieve your desired web application in an easy and gradual way. You will start by learning about the fundamentals of R, and will move on to looking at simple and practical examples. These examples will enable you to grasp many useful tools that will assist you in solving the usual problems that can be faced when developing data visualizations. You will then walk through the integration of Shiny with R in general and view the different visualization possibilities out there. Finally, you will put your skills to the test and create your first web application!Style and approach This is a comprehensive, step-by-step guide that will allow you to learn and make full use of R and Shiny’s capabilities in a gradual way, together with clear, applied examples.
Elasticsearch for Hadoop
Elasticsearch for Hadoop
Vishal Shukla
¥71.93
Integrate Elasticsearch into Hadoop to effectively visualize and analyze your dataAbout This BookBuild production-ready analytics applications by integrating the Hadoop ecosystem with ElasticsearchLearn complex Elasticsearch queries and develop real-time monitoring Kibana dashboards to visualize your dataUse Elasticsearch and Kibana to search data in Hadoop easily with this comprehensive, step-by-step guide Who This Book Is For This book is targeted at Java developers with basic knowledge on Hadoop. No prior Elasticsearch experience is expected.What You Will LearnSet up the Elasticsearch-Hadoop environmentImport HDFS data into Elasticsearch with MapReduce jobsPerform full-text search and aggregations efficiently using ElasticsearchVisualize data and create interactive dashboards using KibanaCheck and detect anomalies in streaming data using Storm and ElasticsearchInject and classify real-time streaming data into ElasticsearchGet production-ready for Elasticsearch-Hadoop based projectsIntegrate with Hadoop eco-system such as Pig, Storm, Hive, and Spark In Detail The Hadoop ecosystem is a de-facto standard for processing terra-bytes and peta-bytes of data. Lucene-enabled Elasticsearch is becoming an industry standard for its full-text search and aggregation capabilities. Elasticsearch-Hadoop serves as a perfect tool to bridge the worlds of Elasticsearch and Hadoop ecosystem to get best out of both the worlds. Powered with Kibana, this stack makes it a cakewalk to get surprising insights out of your massive amount of Hadoop ecosystem in a flash. In this book, you'll learn to use Elasticsearch, Kibana and Elasticsearch-Hadoop effectively to analyze and understand your HDFS and streaming data. You begin with an in-depth understanding of the Hadoop, Elasticsearch, Marvel, and Kibana setup. Right after this, you will learn to successfully import Hadoop data into Elasticsearch by writing MapReduce job in a real-world example. This is then followed by a comprehensive look at Elasticsearch essentials, such as full-text search analysis, queries, filters and aggregations; after which you gain an understanding of creating various visualizations and interactive dashboard using Kibana. Classifying your real-world streaming data and identifying trends in it using Storm and Elasticsearch are some of the other topics that we'll cover. You will also gain an insight about key concepts of Elasticsearch and Elasticsearch-hadoop in distributed mode, advanced configurations along with some common configuration presets you may need for your production deployments. You will have “Go production checklist” and high-level view for cluster administration for post-production. Towards the end, you will learn to integrate Elasticsearch with other Hadoop eco-system tools, such as Pig, Hive and Spark.Style and approach A concise yet comprehensive approach has been adopted with real-time examples to help you grasp the concepts easily.
Building an FPS Game with Unity
Building an FPS Game with Unity
John P. Doran
¥80.65
Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworksAbout This BookLearn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quicklyCreate both interior and exterior environmentsA step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.What You Will LearnUse UFPS to build custom weapons with custom meshes and behaviorsExplore level design as you prototype levels, making use of Prototype to build levels out quicklyBuild environments that are realistic as possible while keeping peak performance and repetitiveness downReview tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiorsDevelop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AIDiscover how to create unique objects such as exploding barrels and objects you can interact withCreate a custom GUI to help your game stand out from the crowdPackage your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.Style and approach An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.
Mastering PowerCLI
Mastering PowerCLI
Sajal Debnath
¥99.18
Master PowerCLI to automate all aspects of VMware environmentsAbout This BookLeverage PowerCLI to perform administration tasks in a more effective and efficient wayEscape from daily tedious and repetitive tasks by unleashing the full potential of your creative side through *ingMaster the intricate workings of PowerShell and PowerCLI through easy and real-life examples Who This Book Is For If you are a system administrator with working knowledge of PowerShell and PowerCLI who wants to perform quick and easy *ing but at the same time achieve complex results and write production grade *s, then this book is for you.What You Will LearnUse GitHub for collaboration and Pester to automate unit testsWrite advanced reusable functions and dynamic variables and learn about error handling in PowerShellAutomate ESXi host installation using Auto-Deploy, host profile, and host imageImplement security best practices in a vSphere data centerManage SRM, vCloud Air, and vRealize Operations environmentsAccess and utilize vSphere APIs to manage advanced aspects of vSphere and work with .NET view objectsUtilize REST APIs to manage vRealize Automation environmentsCreate a Windows GUI through the use of PowerShell and Sapien PrimalForms CE In Detail Have you ever wished that every morning you could automatically get a report with all the relevant information about your datacenter in exactly the same format you wantOr whether you could automate that boring, exhausting taskWhat if some crucial task needs to be performed on a regular basis without any errorPowerCLI *s do all that and much more for VMware environments. It is built on top of the popular Windows PowerShell, with which you can automate server tasks and reduce manual input, allowing you to focus on more important tasks. This book will help you to achieve your goals by starting with a short refresher on PowerShell and PowerCLI and then covering the nuances of advanced functions and reusable *s. Next you will learn how to build a vSphere-powered virtualized datacenter using PowerCLI while managing different aspects of the environment including automated installation, network, and storage. You will then manage different logical constructs of vSphere environment and different aspects of a virtual machine. Later, you will implement the best practices for a security implementation in vSphere Environment through PowerCLI before discovering how to manage other VMware environments such as SRM, vCloud Director and vCloud Air through PowerCLI. You will also learn to manage vSphere environments using advanced properties by accessing vSphere API and REST APIs through PowerCLI. Finally, you will build a Windows GUI application using PowerShell followed by a couple of sample *s for reporting and managing vSphere environments with detailed explanations of the *s. By the end of the book, you will have the required in-depth knowledge to master the art of PowerCLI *ing.Style and approach In this book, every topic is explained in a very easy-to-follow fashion with real-life, simple examples so that you get an idea of not only the topic but also the context in which it should be used or where it can be best utilized.
Creating Stunning Dashboards with QlikView
Creating Stunning Dashboards with QlikView
Julián Villafuerte
¥71.93
Bring real business insights to your company through effective and engaging dashboards in QlikViewAbout This BookBuild outstanding dashboards that respond to your company’s information needsPresent the data in efficient and innovative ways to promote insightsUnleash the true power of QlikView by creating engaging visualizations Who This Book Is For This book is focused on QlikView developers with basic knowledge of *ing and layouts who want to improve their designing skills and build effective, eye-catching dashboards that deliver tangible value to their business.What You Will LearnBuild a comprehensive library of QlikView components to speed up your developmentsDefine a practical roadmap that will help you build business-driven dashboardsExplore the most effective and engaging ways to present dataApply the best practices in the field of data visualizationAvoid common pitfalls when creating bar, line and pie chartsCreate robust visualizations such as heat maps, histograms and scatter plots In Detail QlikView is one of the most powerful analytical tools in the market. Based on an in-memory associative model, it lets users freely navigate through the data, spot trends and make better decisions. This platform is capable of integrating a wide range of data sources like ERP systems, data warehouses or spreadsheets into a single application in order display dashboards with state-of-the-art visualizations. Creating Stunning Dashboards with QlikView is an easy to follow handbook that guides you through the process of creating an effective and engaging dashboard that delivers tangible value to the business. It starts with the identification of the business needs and the definition of the main KPIs, and takes you all the way to the application rollout. Throughout the book, you will learn how to apply some of the best practices in the field of data visualization, create a robust navigation schema, chose the best chart types for each scenario and many other things that will help you create effective dashboards that uncover all the stories behind the data.Style and approach This easy-to-follow compilation of best practices, tips, and tricks will help you leverage your QlikView developments. Each section presents practical guidelines to help you create dashboards that are not only functional, but also engaging and compelling.
OpenCV with Python Blueprints
OpenCV with Python Blueprints
Michael Beyeler
¥71.93
Design and develop advanced computer vision projects using OpenCV with PythonAbout This BookProgram advanced computer vision applications in Python using different features of the OpenCV libraryPractical end-to-end project covering an important computer vision problemAll projects in the book include a step-by-step guide to create computer vision applications Who This Book Is For This book is for intermediate users of OpenCV who aim to master their skills by developing advanced practical applications. Readers are expected to be familiar with OpenCV’s concepts and Python libraries. Basic knowledge of Python programming is expected and assumed.What You Will LearnGenerate real-time visual effects using different filters and image manipulation techniques such as dodging and burningRecognize hand gestures in real time and perform hand-shape analysis based on the output of a Microsoft Kinect sensorLearn feature extraction and feature matching for tracking arbitrary objects of interestReconstruct a 3D real-world scene from 2D camera motion and common camera reprojection techniquesTrack visually salient objects by searching for and focusing on important regions of an imageDetect faces using a cascade classifier and recognize emotional expressions in human faces using multi-layer peceptrons (MLPs)Recognize street signs using a multi-class adaptation of support vector machines (SVMs)Strengthen your OpenCV2 skills and learn how to use new OpenCV3 features In Detail OpenCV is a native cross platform C++ Library for computer vision, machine learning, and image processing. It is increasingly being adopted in Python for development. OpenCV has C++/C, Python, and Java interfaces with support for Windows, Linux, Mac, iOS, and Android. Developers using OpenCV build applications to process visual data; this can include live streaming data from a device like a camera, such as photographs or videos. OpenCV offers extensive libraries with over 500 functions This book demonstrates how to develop a series of intermediate to advanced projects using OpenCV and Python, rather than teaching the core concepts of OpenCV in theoretical lessons. Instead, the working projects developed in this book teach the reader how to apply their theoretical knowledge to topics such as image manipulation, augmented reality, object tracking, 3D scene reconstruction, statistical learning, and object categorization. By the end of this book, readers will be OpenCV experts whose newly gained experience allows them to develop their own advanced computer vision applications.Style and approach This book covers independent hands-on projects that teach important computer vision concepts like image processing and machine learning for OpenCV with multiple examples.
The History of the Decline and Fall of the Roman Empire
The History of the Decline and Fall of the Roman Empire
Edward Gibbon
¥8.09
The complete 6-volume work, which covers from the reign of Marcus Aurelius to the fall of Constantinople in 1453. According to Wikipedia: "Edward Gibbon (1737 - 1794) was an English historian and Member of Parliament. His most important work, The History of the Decline and Fall of the Roman Empire, was published in six volumes between 1776 and 1788. The History is known principally for the quality and irony of its prose..."
Doctrine and Practice of Yoga
Doctrine and Practice of Yoga
Swami Mukerji
¥8.09
According to Wikipedia: "Yoga is the Hindu practice of physical, mental, and spiritual discipline, originating in ancient India. The goal of yoga, or of the person practicing yoga, is the attainment of a state of perfect spiritual insight and tranquility while meditating on the Hindu concept of divinity or Brahman. The word is associated with meditative practices in Hinduism, Jainism, and Buddhism."
Plutarch's Lives
Plutarch's Lives
Plutarch
¥8.09
The complete multi-volume Lives, in a single file. The Clough translation. According to Wikipedia: "Lucius Mestrius Plutarchus (c. AD 46 - 120 — commonly known in English as Plutarch — was a Roman historian (of Greek ethnicity), biographer, essayist, and Middle Platonist. Plutarch was born to a prominent family in Chaeronea, Boeotia, a town about twenty miles east of Delphi. His known works consist of the Parallel Lives and the Moralia."
On The Art of War
On The Art of War
Sun Tzu
¥8.09
Sun Wu (bettter known as Sun Tzu) was an ancient Chinese military general, strategist and philosopher who is traditionally believed, and who is most likely, to have authored the Art of War, an influential ancient Chinese book on military strategy. Sun Tzu has had a significant impact on Chinese and Asian history and culture, both as an author of the Art of War and through legend. During the 19th and 20th centuries, Sun Tzu's Art of War grew in popularity and saw practical use in Western society, and his work has continued to influence both Asian and Western culture and politics. Historians have questioned whether or not Sun Tzu was an authentic historical figure. Traditional accounts place him in the Spring and Autumn Period of China (722–481 BC) as a military general serving under King Helü of Wu, who lived c. 544—496 BC. Modern scholars accepting his historicity place the completion of The Art of War in the Warring States Period (476–221 BC), based on the descriptions of warfare in the text, and on the similarity of text's prose to other works completed in the early Warring States period."
American Notes
American Notes
Rudyard Kipling
¥8.09
Dodo Collections brings you another classic from Rudyard Kipling, ‘American Notes.’ ? Kipling affects a wide-eyed innocence, and expresses astonishment at features of American life that differ from his own, not least the freedom (and attraction) of American women. However, he scorns the political machines that made a mockery of American democracy, and while exhibiting the racist attitudes that made him controversial in the 20th century concludes “It is not good to be a negro in the land of the free and the home of the brave.” ? Kipling's works of fiction include The Jungle Book (1894), Kim (1901), and many short stories, including "The Man Who Would Be King" (1888). His poems include "Mandalay" (1890), "Gunga Din" (1890), "The Gods of the Copybook Headings" (1919), "The White Man's Burden" (1899), and "If—" (1910). He is regarded as a major innovator in the art of the short story; his children's books are classics of children's literature; and one critic described his work as exhibiting "a versatile and luminous narrative gift". ? Kipling was one of the most popular writers in England, in both prose and verse, in the late 19th and early 20th centuries. Henry James said: "Kipling strikes me personally as the most complete man of genius (as distinct from fine intelligence) that I have ever known." In 1907, he was awarded the Nobel Prize in Literature, making him the first English-language writer to receive the prize, and its youngest recipient to date Among other honours, he was sounded out for the British Poet Laureateship and on several occasions for a knighthood, all of which he declined.
Average Americans
Average Americans
Theodore Roosevelt
¥8.09
First published in 1919, a personal account of World War I by the eldest son of President Theodore Roosevelt. According to Wikipedia: "Theodore "Ted" Roosevelt III (generally known as Theodore, Jr.) (September 13, 1887 – July 12, 1944), was an American political and business leader, a veteran of both the 20th century's world wars, who was awarded the Medal of Honor. He was the eldest son of President Theodore Roosevelt and Edith Roosevelt. Roosevelt was instrumental in the forming of the American Legion in 1919. He later served as Assistant Secretary of the Navy, Governor of Puerto Rico (1929–32), Governor-General of the Philippines (1932–33), Chairman of the Board of American Express Company, and Vice-President at Doubleday Books, and as a Brigadier General in the United States Army."
The Golden Sayings of Epictetus
The Golden Sayings of Epictetus
Epictetus
¥8.09
Classic work of philosophy, in English translation. According to Wikipedia: "Epictetus (AD 55 – AD 135) was a Greek sage and Stoic philosopher. He was born a slave at Hierapolis, Phrygia (present day Pamukkale, Turkey), and lived in Rome until banishment when he went to Nicopolis in northwestern Greece where he lived the rest of his life. His teachings were noted down and published by his pupil Arrian in his Discourses. Philosophy, he taught, is a way of life and not just a theoretical discipline. To Epictetus, all external events are determined by fate, and are thus beyond our control, but we can accept whatever happens calmly and dispassionately. Individuals, however, are responsible for their own actions, which they can examine and control through rigorous self-discipline. Suffering arises from trying to control what is uncontrollable, or from neglecting what is within our power. As part of the universal city that is the universe, human beings have a duty to care for all fellow humans. The person who followed these precepts would achieve happiness and peace of mind."
A Selection from the Discourses of Epictetus, with the Encheiridion
A Selection from the Discourses of Epictetus, with the Encheiridion
Epictetus
¥8.09
According to Wikipedia: "Epictetus (Ancient Greek: ?π?κτητο?; AD 55 – AD 135) was a Greek sage and Stoic philosopher. He was born a slave at Hierapolis, Phrygia (present day Pamukkale, Turkey), and lived in Rome until banishment when he went to Nicopolis in northwestern Greece where he lived the rest of his life. His teachings were noted down and published by his pupil Arrian in his Discourses."