Writing-Publishing Survival Guide
¥24.44
Writing-Publishing Survival Guide
Marvel Contest of Champions Walkthrough and Guides
¥3.19
Marvel Contest of Champions Walkthrough and Guides
Travel Made Easy: Enrich lifestyle through travel at a budget
¥15.51
Travel Made Easy: Enrich lifestyle through travel at a budget
The Permanent Anti-Jealousy Solution - How To Overcome Jealousy In Relationships
¥24.44
The Permanent Anti-Jealousy Solution - How To Overcome Jealousy In Relationships
Master Key System
¥24.44
Master Key System
Walden
¥8.09
The classic essays. According to Wikipedia: "Henry David Thoreau (1817 – 1862) was an American author, naturalist, transcendentalist, tax resister, development critic, surveyor, stage writer and philosopher. He is best known for his book Walden, a reflection upon simple living in natural surroundings, and his essay, Civil Disobedience, an argument for individual resistance to civil government in moral opposition to an unjust state. Thoreau's books, articles, essays, journals, and poetry total over 20 volumes. Among his lasting contributions were his writings on natural history and philosophy, where he anticipated the methods and findings of ecology and environmental history, two sources of modern day environmentalism...Thoreau is sometimes cited as an individualist anarchist as well as an inspiration to anarchists. Though Civil Disobedience calls for improving rather than abolishing government – "I ask for, not at once no government, but at once a better government" – the direction of this improvement aims at anarchism: “‘That government is best which governs not at all;’ and when men are prepared for it, that will be the kind of government which they will have.”
Cursed
¥23.14
When Kira Maxwell decides to trade in her lousy sex life for a very expensive vibrator, she visits the classiest joint on the Las Vegas strip to make her purchase. She hopes to at least keep her body satisfied, because her heart has yet to find satisfaction from any man. However, The Great Smenkare vibrator isn't a regular sex toy. Cursed because his selfish behavior caused the death of Bastet's favorite priestess, Smenkare has paid the price over and over for his selfish use of women. He wants nothing more than to be freed from Bastet's service... until he meets the funny and sweet Kira. A spell is cast between two people who can heal each other—but the magic holding Smenkare in Kira's arms only lasts thirty days.
A Mother Scorned
¥0.01
I didn’t intend to kill Teddy. Sure, I had motive (hated him), means (trusted to my care), and opportunity (no one else in the house), but really and truly, it was an accident...
Delphi Complete Works of John Bunyan (Illustrated)
¥16.27
The seventeenth century allegory ‘The Pilgrim's Progress’ is widely regarded as one of the most significant religious works of English literature. The satire constructs a symbolic vision of the good man’s pilgrimage through life and was at one time second only to the Bible in popularity. This comprehensive eBook presents John Bunyan’s complete works, with numerous illustrations, rare texts appearing in digital print for the first time, informative introductions and the usual Delphi bonus material. (Version 1) * Beautifully illustrated with images relating to Bunyan’s life and works * Concise introductions to the satires and other texts * ALL the satires and religious works, with individual contents tables * Images of how the books were first published, giving your eReader a taste of the original texts * Excellent formatting of the texts * Contemporary illustrations for ‘The Pilgrim's Progress’ * Includes the poetical works, with alphabetical contents table * Easily locate the poems you want to read * Special criticism section, with five essays evaluating Bunyan’s contribution to literature * Features two biographies - discover Bunyan’s intriguing life * Scholarly ordering of texts into chronological order and literary genres Please visit www.delphiclassics.com to browse through our range of exciting titles CONTENTS: The Satires THE PILGRIM’S PROGRESS: PART I THE LIFE AND DEATH OF MR. BADMAN THE PILGRIM’S PROGRESS: PART II THE HOLY WAR The Tracts and Sermons LIST OF TRACTS, DOCTRINES AND OTHER PIECES The Autobiographical Works GRACE ABOUNDING TO THE CHIEF OF SINNERS A RELATON OF THE IMPRISONMENT OF MR. JOHN BUNYAN A CONTINUATION OF MR. BUNYAN’S LIFE The Poetry SCRIPTURAL POEMS; BEING SEVERAL PORTIONS OF SCRIPTURE DIGESTED INTO ENGLISH VERSE ONE THING IS NEEDFUL A BOOK FOR BOYS AND GIRLS OR, TEMPORAL THINGS SPRITUALIZED A CAUTION TO STIR UP TO WATCH AGAINST SIN A DISCOURSE OF THE BUILDING, NATURE, EXCELLENCY, AND GOVERNMENT OF THE HOUSE OF GOD LIST OF POEMS IN ALPHABETICAL ORDER The Criticism JOHN BUNYAN by John Kelman BUNYAN by George Edward Woodberry JOHN BUNYAN: FROM DARKNESS TO LIGHT by Osgood E. Fuller JOHN BUNYAN by Andrew Lang JOHN BUNYAN by Robert Lynd The Biography MEMOIR OF JOHN BUNYAN by George Offor THE LIFE OF JOHN BUNYAN by Edmund Venables Please visit www.delphiclassics.com to browse through our range of exciting titles
Chinese Folklore The Young Man & The Magician
¥8.09
Once upon a time there was a young man named Du Dsi Tschun. In his youth he was a spendthrift and paid no heed to his property. He was given to drink and idling. When he had run through all his money, his relatives cast him out. One winter day he was walking barefoot about the city, with an empty stomach and torn clothes. Evening came on and still he had not found any food. Without end or aim he wandered about the market place. He was hungry, and the cold seemed well nigh unendurable. So he turned his eyes upward and began to lament aloud. Suddenly an ancient man stood before him, leaning on a staff, who said: “What do you lack since you complain so?” “I am dying of hunger,” replied Du Dsi Tschun, “and not a soul will take pity on me!” The ancient man said: “How much money would you need in order to live in all comfort?” “If I had fifty thousand pieces of copper it would answer my purpose,” replied Du Dsi Tschun. The ancient said: “That would not answer.” “Well, then, a million!” “That is still too little!” “Well, then, three million!” The ancient man said: “That is well spoken!” He fetched a thousand pieces of copper out of his sleeve and said: “That is for this evening. Expect me to-morrow by noon, at the Persian Bazaar!” At the time set Du Dsi Tschun went there, and, sure enough, there was the ancient, who gave him three million pieces of copper. Then he disappeared, without giving his name.
Law of Lombardy - 'The historian's page, the fertile epic store''
¥26.98
Robert Jephson was born in Ireland in 1736, the son of Archdeacon John Jephson. His education was at Ryder's grammar school and then the Reverend Roger Ford's school before he was admitted to Trinity College, Dublin in 1751. He left without a degree.Jephson now joined the British Army with a commission in the 73rd Regiment of Foot. Among his postings was one to the Caribbean. He left, for health reasons and retired with the rank of Captain.An appointment was offered as master of the horse to the lord-lieutenant of Ireland. Whilst in this office he wrote and had published, in the Mercury newspaper, a collection of articles that defended the lord-lieutenant's administration. These were later published in book form as 'The Bachelor', or 'Speculations of Jeoffry Wagstaffe'. Jepson held the office under twelve successive viceroys and gained a pension of GBP300, which was later doubled.He entered the Irish House of Commons in 1773 and sat for St Johnstown (County Longford) until 1776. Between 1777 and 1783, he served as Member of Parliament for Old Leighlin and thereafter represented Granard from 1783 to 1790In 1775 he added playwright, dramatist and poet to his military and political career strands. His plays gathered much interest. Among them his tragedy 'Braganza' was successfully performed at Drury Lane in 1775, 'Conspiracy' in 1796, 'The Law of Lombardy' in 1779, and 'The Count of Narbonne' (adapted from Horace Walpole's 'The Castle of Otranto') at Covent Garden in 1781. In 1788 he published 'Extempore Ludicrous Miltonic Verses' and, in 1794, the heroic poem 'Roman Portraits', and 'The Confessions of Jacques Baptiste Couteau', a satire on the excesses of the French Revolution. Robert Jephson died at Blackrock, near Dublin, on the 31st of May 1803.
A Tale of Two Cities
¥7.93
A Tale of Two Cities
Secrets
¥9.71
This is a tale of widower Matthew Taylor, a retired headmaster living in North London. His greatest regret was never becoming a father. On a visit to his wife Anne's grave during 2004, he reminisces over his life, and the secret she kept from him, which had almost destroyed their marriage. Matthew also had his own secret, his love for Rita, a teaching colleague. After a one-night-stand their relationship deteriorates, resulting in Rita leaving her job during November 1963, never to see Matthew again. But what was the secret behind Rita's sudden departure? And who is the stranger that comes looking for Matthew over forty years later, knowing the answer?
TOPIK(韓国語能力試験)初級(1?2級)単語?文法(リストダウンロード付き)
¥24.44
TOPIK(韓国語能力試験)初級(1?2級)単語?文法(リストダウンロード付き)
The Top 50 Ab Workouts to Lose Belly Fat & Achieve The Body You Want
¥24.44
The Top 50 Ab Workouts to Lose Belly Fat & Achieve The Body You Want
Building Microservices with .NET Core
¥80.65
Architect your .NET applications by breaking them into really small pieces—microservices—using this practical, example-based guide About This Book ? Start your microservices journey and understand a broader perspective of microservices development ? Build, deploy, and test microservices using ASP.Net MVC, Web API, and Microsoft Azure Cloud ? Get started with reactive microservices and understand the fundamentals behind it Who This Book Is For This book is for .NET Core developers who want to learn and understand microservices architecture and implement it in their .NET Core applications. It’s ideal for developers who are completely new to microservices or have just a theoretical understanding of this architectural approach and want to gain a practical perspective in order to better manage application complexity. What You Will Learn ? Compare microservices with monolithic applications and SOA ? Identify the appropriate service boundaries by mapping them to the relevant bounded contexts ? Define the service interface and implement the APIs using ASP.NET Web API ? Integrate the services via synchronous and asynchronous mechanisms ? Implement microservices security using Azure Active Directory, OpenID Connect, and OAuth 2.0 ? Understand the operations and scaling of microservices in .NET Core ? Understand the testing pyramid and implement consumer-driven contract using pact net core ? Understand what the key features of reactive microservices are and implement them using reactive extension In Detail Microservices is an architectural style that promotes the development of complex applications as a suite of small services based on business capabilities. This book will help you identify the appropriate service boundaries within the business. We'll start by looking at what microservices are, and what the main characteristics are. Moving forward, you will be introduced to real-life application scenarios, and after assessing the current issues, we will begin the journey of transforming this application by splitting it into a suite of microservices. You will identify the service boundaries, split the application into multiple microservices, and define the service contracts. You will find out how to configure, deploy, and monitor microservices, and configure scaling to allow the application to quickly adapt to increased demand in the future. With an introduction to the reactive microservices, you strategically gain further value to keep your code base simple, focusing on what is more important rather than the messy asynchronous calls. Style and approach This guide serves as a stepping stone that helps .NET Core developers in their microservices architecture. This book provides just enough theory to understand the concepts and apply the examples.
HoloLens Blueprints
¥80.65
Unveil the world of mixed reality with HoloLens About This Book ? Bring holographic insights to existing line-of-business applications, tools, and workflows ? Focus on developing end-to-end realistic holographic application. ? Build interactive model *s and test them in Unity3D and holographic emulators Who This Book Is For This book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens. What You Will Learn ? Interact with holograms using different interaction models ? Develop your first holographic app ? Integrate holographic applications with cloud systems ? Visualize data feeds coming from the cloud through holograms ? Manage the application distribution of enterprise-enabled HoloLens ? Integrate HoloLens applications with services deployed on Azure ? Identify and create 3D Assets and Scenes ? Use HoloLens to explore the Internet of Things In Detail Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production. Style and approach The book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.
Introduction to JVM Languages
¥80.65
Explore the Java Virtual Machine with modern programming languages About This Book ? This guide provides in-depth coverage of the Java Virtual Machine and its features ? Filled with practical examples, this book will help you understand the core concepts of Java, Scala, Clojure, Kotlin, and Groovy ? Work with various programming paradigms and gain knowledge about imperative, object-oriented and functional programming Who This Book Is For This book is meant for programmers who are interested in the Java Virtual Machine (JVM) and want to learn more about the most popular programming languages that can be used for JVM development. Basic practical knowledge of a modern programming language that supports object-oriented programming (JavaScript, Python, C#, VB.NET, and C++) is assumed. What You Will Learn ? Gain practical information about the Java Virtual Machine ? Understand the popular JVM languages and the Java Class Library ? Get to know about various programming paradigms such as imperative, object-oriented, and functional ? Work with common JVM tools such as Eclipse IDE, Gradle, and Maven ? Explore frameworks such as SparkJava, Vert.x, Akka and JavaFX ? Boost your knowledge about dialects of other well-known programming languages that run on the JVM, including JavaScript, Python, and Ruby In Detail Anyone who knows software development knows about the Java Virtual Machine. The Java Virtual Machine is responsible for interpreting Java byte code and translating it into actions. In the beginning, Java was the only programming language used for the JVM. But increasing complexity of the language and the remarkable performance of the JVM created an opening for a new generation of programming languages. If you want to build a strong foundation with the Java Virtual Machine and get started with popular modern programming languages, then this book is for you. The book will begin with a general introduction of the JVM and its features, which are common to the JVM languages, helping you get abreast with its concepts. It will then dive into explaining languages such as Java, Scala, Clojure, Kotlin, and Groovy and will show how to work with each language, their features, use cases, and pros and cons. By writing example projects in those languages and focusing on each language’s strong points, it will help you find the programming language that is most appropriate for your particular needs. By the end of the book, you will have written multiple programs that run on the Java Virtual Machine and know about the differences between the various languages. Style and approach This practical, example-filled guide will help you get started with the JVM and some of its most popular languages.
ArcPy and ArcGIS - Second Edition
¥90.46
Use Python modules such as ArcPy, ArcREST and the ArcGIS API for Python to automate the analysis and mapping of geospatial data. About This Book ? Perform GIS analysis faster by automating tasks. ? Access the spatial data contained within shapefiles and geodatabases and transform between spatial reference systems. ? Automate the mapping of geospatial analyses and production of map books. Who This Book Is For If you are a GIS student or professional who needs an understanding of how to use ArcPy to reduce repetitive tasks and perform analysis faster, this book is for you. It is also a valuable book for Python programmers who want to understand how to automate geospatial analyses and implement ArcGIS Online data management. What You Will Learn ? Understand how to integrate Python into ArcGIS and make GIS analysis faster and easier. ? Create Python * using ArcGIS ModelBuilder. ? Learn to use ArcGIS online feature services and the basics of the ArcGIS REST API ? Understand the unique Python environment that is new with ArcGIS Pro ? Learn about the new ArcGIS Python API and how to use Anaconda and Jupyter with it ? Learn to control ArcGIS Enterprise using ArcPy In Detail ArcGIS allows for complex analyses of geographic information. The ArcPy module is used to * these ArcGIS analyses, providing a productive way to perform geo-analyses and automate map production. The second edition of the book focuses on new Python tools, such as the ArcGIS API for Python. Using Python, this book will guide you from basic Python *ing to advanced ArcPy * tools. This book starts off with setting up your Python environment for ArcGIS automation. Then you will learn how to output maps using ArcPy in MXD and update feature class in a geodatabase using arcpy and ArcGIS Online. Next, you will be introduced to ArcREST library followed by examples on querying, updating and manipulating ArcGIS Online feature services. Further, you will be enabling your *s in the browser and directly interacting with ArcGIS Online using Jupyter notebook. Finally, you can learn ways to use of ArcPy to control ArcGIS Enterprise and explore topics on deployments, data quality assurances, data updates, version control, and editing safeguards. By the end of the book, you will be equipped with the knowledge required to create automated analysis with administration reducing the time-consuming nature of GIS. Style and approach The book takes a pragmatic approach, showing ways to automate repetitive tasks and utilizing features of ArcPy with ArcGIS Pro and ArcGIS online.
Game Audio Development with Unity 5.X
¥80.65
Create ‘AAA’ quality game audio with new features and tools built for Unity About This Book ? Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more. ? Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game. ? Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper. ? Build amazing audio synchronized graphic visualizations with Unity. ? Understand how real-time character lip syncing can be implemented. Who This Book Is For The ideal target audience for this book will be game developers, both Indie as well as semi pro. No prior knowledge of Unity and audio development is assumed, What You Will Learn ? Develop game audio and other audio effects with Unity ? Getting familiar with the new Audio Mixer introduced in Unity 5 ? Implement dynamic and adaptive audio using various tools and strategies ? Explore interesting ways to incorporate audio into a game with sound visualization ? Use 3rd party professional audio development tools like FMOD ? Compose original music and record vocals ? Understand and troubleshoot audio performance issues In Detail Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools. Style and approach This book will have a step by step practical approach where downloadable free games will be given with the book and readers will be free to work with them.
Practical Game AI Programming
¥90.46
Jump into the world of Game AI development About This Book ? Move beyond using libraries to create smart game AI, and create your own AI projects from scratch ? Implement the latest algorithms for AI development and in-game interaction ? Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn ? Get to know the basics of how to create different AI for different type of games ? Know what to do when something interferes with the AI choices and how the AI should behave if that happens ? Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events ? Use animations correctly, blending one animation into another and rather than stopping one animation and starting another ? Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours ? Create Theta algorithms to the AI to find short and realistic looking paths ? Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you’ll learn how AI characters should behave within the environment created. Moving on, you’ll explore how to work with animations. You’ll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you’ll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You’ll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.

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