万本电子书0元读

万本电子书0元读

Responsive Web Design with HTML5 and CSS3 - Second Edition
Responsive Web Design with HTML5 and CSS3 - Second Edition
Ben Frain
¥71.93
Are you writing two websites: one for mobile and one for larger displaysOr perhaps you've already implemented your first RWD but are struggling to bring it all togetherIf so, this book gives you everything you need to take your websites to the next level. Some HTML and CSS knowledge will help; everything else you need is included in the book.
PhoneGap By Example
PhoneGap By Example
Andrey Kovalenko
¥80.65
If you are a web developer with some experience in the development of single page applications and want to enter the world of mobile applications, then this technology and book are ideal for you. No previous experience in the C++ or Java languages is required.
Getting Started with PowerShell
Getting Started with PowerShell
Michael Shepard
¥71.93
This book is intended for Windows administrators or DevOps users who need to use PowerShell to automate tasks. Whether you know nothing about PowerShell or know just enough to get by, this guide will give you what you need to take your *ing to the next level.
PhantomJS Cookbook
PhantomJS Cookbook
Rob Friesel
¥75.20
A task-based guide that provides solutions to real-world test automation problems. This book is intended for web development professionals who want to integrate PhantomJS into their development and testing workflows. If you are a web developer looking to run automated unit tests while you work, or perhaps you are a QA engineer looking for a fast test automation utility, then this book is perfect for you. Some prior knowledge of JavaScript would be helpful.
Mastering Metasploit
Mastering Metasploit
Nipun Jaswal
¥90.46
A comprehensive and detailed, step by step tutorial guide that takes you through important aspects of the Metasploit framework. If you are a penetration tester, security engineer, or someone who is looking to extend their penetration testing skills with Metasploit, then this book is ideal for you. The readers ofthis book must have a basic knowledge of using Metasploit. They are also expected to have knowledge of exploitation and an indepth understanding of object-oriented programming languages.
iOS Development with Xamarin Cookbook
iOS Development with Xamarin Cookbook
Dimitris Tavlikos
¥90.46
The book is written in a recipe format with practical examples, allowing you to go directly to your topic of interest or follow topics throughout a chapter to gain an indepth knowledge. There are also plenty of hints and best practices along the way. If you are a C#/.NET developer with no previous experience in iOS development or an ObjectiveC developer who wants to create complete iOS applications and deploy them to the App Store, then this book is ideal for you. No experience with Xamarin is needed.
Learning Anime Studio
Learning Anime Studio
Chad Troftgruben
¥80.65
Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.
Mastering Magento Theme Design
Mastering Magento Theme Design
Andrea Saccà
¥99.18
Written in a stepbystep, tutorial style with a lot of code snippets and handson examples to create an advanced Magento theme from scratch, this book is tailormade for web designers and developers. This book is great for developers and web designers who are looking to get a good grounding in how to create custom, responsive, and advanced Magento themes. Readers must have some experience with HTML, PHP, CSS, and Magento theme design. This book will be useful for anybody who already has knowledge of the Magento frontend structure.
SignalR Real-time Application Cookbook
SignalR Real-time Application Cookbook
Roberto Vespa
¥90.46
This book contains illustrated code examples to help you create realtime, asynchronous, and bidirectional clientserver applications. Each recipe will concentrate on one specific aspect of application development with SignalR showing you how that aspect can be used proficiently. Different levels of developers will find this book useful. Beginners will be able to learn all the fundamental concepts of SignalR, quickly becoming productive in a difficult arena. Experienced programmers will find in this book a handy and useful collection of readymade solutions to common use cases, which they will be able to enhance as needed. Developers can also use the book as a quick reference to the most important SignalR features. No previous practical experience either with SignalR or with realtime communication in general is required.
Pig Design Patterns
Pig Design Patterns
Pradeep Pasupuleti
¥99.18
A comprehensive practical guide that walks you through the multiple stages of data management in enterprise and gives you numerous design patterns with appropriate code examples to solve frequent problems in each of these stages. The chapters are organized to mimick the sequential data flow evidenced in Analytics platforms, but they can also be read independently to solve a particular group of problems in the Big Data life cycle. If you are an experienced developer who is already familiar with Pig and is looking for a use case standpoint where they can relate to the problems of data ingestion, profiling, cleansing, transforming, and egressing data encountered in the enterprises. Knowledge of Hadoop and Pig is necessary for readers to grasp the intricacies of Pig design patterns better.
Laravel 5 Essentials
Laravel 5 Essentials
Martin Bean
¥54.49
This book is intended for PHP web developers who have an interest in Laravel and who know the basics of the framework in theory, but don't really know how to use it in practice. No experience of using frameworks is required, but it is assumed you are at least familiar with building dynamic websites in PHP already.
Python Data Science Essentials
Python Data Science Essentials
Alberto Boschetti
¥71.93
If you are an aspiring data scientist and you have at least a working knowledge of data analysis and Python, this book will get you started in data science. Data analysts with experience of R or MATLAB will also find the book to be a comprehensive reference to enhance their data manipulation and machine learning skills.
WebSocket Essentials – Building Apps with HTML5 WebSockets
WebSocket Essentials – Building Apps with HTML5 WebSockets
Varun Chopra
¥54.49
This book is for web developers who want to learn and implement WebSocket to create interesting apps for modern browsers, leveraging the capabilities of HTML5 with WebSockets.
NumPy: Beginner's Guide - Third Edition
NumPy: Beginner's Guide - Third Edition
Ivan Idris
¥80.65
This book is for the scientists, engineers, programmers, or analysts looking for a high-quality, open source mathematical library. Knowledge of Python is assumed. Also, some affinity, or at least interest, in mathematics and statistics is required. However, I have provided brief explanations and pointers to learning resources.
Python Web Penetration Testing Cookbook
Python Web Penetration Testing Cookbook
Cameron Buchanan
¥80.65
This book is for testers looking for quick access to powerful, modern tools and customizable *s to kick-start the creation of their own Python web penetration testing toolbox.
AngularJS Directives Cookbook
AngularJS Directives Cookbook
Fernando Monteiro
¥71.93
Extend the capabilities of AngularJS and build dynamic web applications by creating customized directives with this selection of more than 30 recipes About This Book Learn how to extend HTML templates in new ways to build even better web applications with exceptional interface components Build reusable directives for large-scale AngularJS applications Create even sophisticated and impressive modern web apps with ease Who This Book Is For This book is for developers with AngularJS experience who want to extend their knowledge to create or customize directives in any type of AngularJS application. Some experience of modern tools such as Yeoman and Bower would be helpful, but is not a requirement. What You Will Learn Build and customize external HTML templates, and create simple, effective directives for common interface components Learn how to use Controller function and any Bootstrap UI directives to manipulate the DOM and how to transform any UI library into AngularJS directives Construct an AngularJS application to use shared components and validate your HTML5 Discover how to use jQuery events and manipulate the DOM using jQuery UI inside AngularJS applications Create custom directives for ongoing projects using Yeoman generators, and find out how to implement standalone directives Build reusable directives for Large AngularJS applications and extend directives to use dynamic templates Write unit test for directives using the Karma runner and Jasmine’s behavior-driven development framework In Detail AngularJS directives are at the center of what makes it such an exciting – and important - web development framework. With directives, you can take greater control over HTML elements on your web pages – they ‘direct’ Angular’s HTML compiler to behave in the way you want it to. It makes building modern web applications a much more expressive experience, and allows you to focus more closely on improving the way that user interaction impacts the DOM and the way your app manages data. If you’re already using Angular, you probably recognize the power of directives to transform the way you understand and build your projects – but customizing and creating your own directives to harness AngularJS to its full potential can be more challenging. This cookbook shows you how to do just that – it’s a valuable resource that demonstrates how to use directives at every stage in the workflow. Packed with an extensive range of solutions and tips that AngularJS developers shouldn’t do without, you’ll find out how to make the most of directives. You’ll find recipes demonstrating how to build a number of different user interface components with directives, so you can take complete control over how users interact with your application. You’ll also learn how directives can simplify the way you work by creating reusable directives – by customizing them with Yeoman you can be confident that you’re application has the robust architecture that forms the bedrock of the best user experiences. You’ll also find recipes that will help you learn how to unit test directives, so you can be confident in the reliability and performance of your application. Whether you’re looking for guidance to dive deeper into AngularJS directives, or you want a reliable resource, relevant to today’s web development challenges, AngularJS Directives Cookbook delivers everything you need in an easily accessible way. Style and approach This book easy-to-follow guide is packed with hands-on recipes to help you build modular AngularJS applications with custom directives. It presents tips on using the best tools and various ways to use these tools for front-end development.
Creating Data Stories with Tableau Public
Creating Data Stories with Tableau Public
Ashley Ohmann
¥63.21
Illustrate your data in a more interactive and interesting way using Tableau Public About This Book Learn the basics of creating visualizations with Tableau using this concise reference book Understand how to join and aggregate your data sources using Tableau It is a step by step guide that uses examples to help you understand the key concepts and feature of Tableau Public Who This Book Is For This book is targeted at investigative journalists and bloggers with an interest in making rich and interactive data visualizations. Intermediate Tableau Public users and organizations can also use this book as a reference guide and teaching aid. Members of the media team, such as data specialists, web developers, editors, producers, and managers can also benefit from an understanding of the structure and challenges of writing an interactive and interesting data visualization using Tableau Public. What You Will Learn Connect to various data sources and understand what data is appropriate for Tableau Public Understand chart types and when to use specific chart types with different types of data Join and aggregate data for use in Tableau Public data stories Discover features of Tableau Public, from basic to advanced Involve calculations in Tableau Public Build geographic maps to bring context to data Create dashboards from one or more separate data visualizations Create filters and actions to allow greater interactivity to Tableau Public visualizations and dashboards Publish and embed Tableau visualizations and dashboards in articles In Detail Tableau Public is a very useful tool in anyone's data reporting toolbox that allows authors to add an interactive data element to any article. It allows investigative journalists and bloggers to tell a “data story”, allowing others to explore your data visualization. The relative ease of Tableau Public visualization creation allows data stories to be developed rapidly. It allows readers to explore data associations in multiple-sourced public data, and uses state-of-the-art dashboard and chart graphics to immerse the users in an interactive experience. This book offers investigative journalists, bloggers, and other data story tellers a rich discussion of visualization creation topics, features, and functions. This book allows data story tellers to quickly gain confidence in understanding and expanding their visualization-creation knowledge, and allows them to quickly create interesting, interactive data visualizations to bring a richness and vibrancy to complex articles. The book takes you from basic concepts in visualization creation, like connecting to data sources, cleansing data, chart types, common functions, map creation, and publishing to the Web, to more advanced functions. It is a great overview and reference guide for beginner to intermediate Tableau Public data story tellers, and covers creation of Tableau Public visualizations of varying complexities. Style and approach This book is a crisp, systematic, and tutorial-styled guide to building interactive Tableau visualizations.
Android Wearable Programming
Android Wearable Programming
Steven F. Daniel
¥54.49
If you are an Android developer who wants to learn how to build applications for the Android Wear platform, then this is the book for you. This book only requires a basic knowledge of Android programming. Familiarity with development IDEs such as Android Studio, IntelliJ IDEA, or Eclipse will be helpful.
Building a Game with Unity and Blender
Building a Game with Unity and Blender
Lee Zhi Eng
¥80.65
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.
PostgreSQL 9 Administration Cookbook - Second Edition
PostgreSQL 9 Administration Cookbook - Second Edition
Simon Riggs
¥107.90
Through example-driven recipes, with plenty of code, focused on the most vital features of the latest PostgreSQL version (9.4), both administrators and developers will follow short, specific guides to understand and leverage useful Postgre functionalities to create better and more efficient databases.
SFML Blueprints
SFML Blueprints
Maxime Barbier
¥71.93
This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.